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Dinosaurs as Animal Companions - Gamebreaker?
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<blockquote data-quote="Brother MacLaren" data-source="post: 4005134" data-attributes="member: 15999"><p>A vargouille is very low CR. Let's say I have a party that has defeated hobgoblins, worgs, ogres, and even a hill giant or two. I would EXPECT them to react like "What in the Nine Hells is THAT??" upon seeing a vargouille. It's just so strange and out of the norm.</p><p></p><p></p><p>Excuse me? Reacting in that particular way has nothing to do with my preferences as a player except for one thing -- respecting the campaign setting. I specifically noted it as a hypothetical Conan-type game, okay? Do you remember that part? A great part of the appeal of that setting is its "grim-and-gritty" feel, which has the effect of making the exotic really special. Characters expect to see less of the exotic and the bizarre in their daily life. So I had a character in that setting react in a way that respects that setting. In a Star Wars or Eberron campaign, I wouldn't have any character react that way. In a "kitchen sink" campaign, I wouldn't have any character react that way. But in a campaign setting that has enough definition to establish "X is odd and unusual," it is disrespectful to the game to treat X as boring and mundane.</p><p></p><p>I was <em>not </em> saying that this was the situation in the OP's case. I created a hypothetical situation to illustrate the point that HOW the introduction of something unusual is handled makes a major difference to me as a player. If it has been established as unusual by the "world rules," as RC phrases it, then you have to respond with an in-game explanation -- not just appealing to the fact that it's in the "game rules."</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 4005134, member: 15999"] A vargouille is very low CR. Let's say I have a party that has defeated hobgoblins, worgs, ogres, and even a hill giant or two. I would EXPECT them to react like "What in the Nine Hells is THAT??" upon seeing a vargouille. It's just so strange and out of the norm. Excuse me? Reacting in that particular way has nothing to do with my preferences as a player except for one thing -- respecting the campaign setting. I specifically noted it as a hypothetical Conan-type game, okay? Do you remember that part? A great part of the appeal of that setting is its "grim-and-gritty" feel, which has the effect of making the exotic really special. Characters expect to see less of the exotic and the bizarre in their daily life. So I had a character in that setting react in a way that respects that setting. In a Star Wars or Eberron campaign, I wouldn't have any character react that way. In a "kitchen sink" campaign, I wouldn't have any character react that way. But in a campaign setting that has enough definition to establish "X is odd and unusual," it is disrespectful to the game to treat X as boring and mundane. I was [I]not [/I] saying that this was the situation in the OP's case. I created a hypothetical situation to illustrate the point that HOW the introduction of something unusual is handled makes a major difference to me as a player. If it has been established as unusual by the "world rules," as RC phrases it, then you have to respond with an in-game explanation -- not just appealing to the fact that it's in the "game rules." [/QUOTE]
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