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Dinosaurs as Animal Companions - Gamebreaker?
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<blockquote data-quote="Olaf the Stout" data-source="post: 4012167" data-attributes="member: 13703"><p>Actually I (as the DM) was surprised that the player decided to leave the game on the basis of a dinosaur animal companion. I really didn't think that it was something that would cause a player to quit the game over. I really didn't even expect the player in question to have a problem with it. So I was quite surprised by the player's reaction.</p><p></p><p>On the other hand, I wasn't shocked. Both myself and the quitting player were aware that we had many differences in taste when it came to RPG's. We had had many disagreements in the past that we had discussed and come up with compromises that we both could live with. This was not the first disagreement we had in the game. At the same time, we worked through those disagreements without it degenerating into an argument or getting personal.</p><p></p><p>In the end our preferred play styles were just too different. For example, he like to think of the rules as general guidelines. I liked to think of the rules as there to be followed to make the game balanced and fair for all people involved. He described it as me being Law and him Chaos on the alignment axis! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Realistically I don't think the player even likes the D&D ruleset based on how much he complained about the rules. I think that he played it though because it was a choice between playing D&D or not play RPG's at all due to the difficulty in finding non-D&D roleplayers in our area.</p><p></p><p>I think we both knew that it was only a matter of time before we went out separate ways. I was just surprised that it was over this. Had I desparately wanted to save the game I believe I could have talked to him about it and worked something out. However, I had gotten to the stage where I had made that many changes to the game to placate his preferred style that I felt like I was making a game that I didn't want to run anymore. With that in mind I decided to just let him go and start a new campaign with my remaining 2 players and a couple of new recruits.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 4012167, member: 13703"] Actually I (as the DM) was surprised that the player decided to leave the game on the basis of a dinosaur animal companion. I really didn't think that it was something that would cause a player to quit the game over. I really didn't even expect the player in question to have a problem with it. So I was quite surprised by the player's reaction. On the other hand, I wasn't shocked. Both myself and the quitting player were aware that we had many differences in taste when it came to RPG's. We had had many disagreements in the past that we had discussed and come up with compromises that we both could live with. This was not the first disagreement we had in the game. At the same time, we worked through those disagreements without it degenerating into an argument or getting personal. In the end our preferred play styles were just too different. For example, he like to think of the rules as general guidelines. I liked to think of the rules as there to be followed to make the game balanced and fair for all people involved. He described it as me being Law and him Chaos on the alignment axis! :) Realistically I don't think the player even likes the D&D ruleset based on how much he complained about the rules. I think that he played it though because it was a choice between playing D&D or not play RPG's at all due to the difficulty in finding non-D&D roleplayers in our area. I think we both knew that it was only a matter of time before we went out separate ways. I was just surprised that it was over this. Had I desparately wanted to save the game I believe I could have talked to him about it and worked something out. However, I had gotten to the stage where I had made that many changes to the game to placate his preferred style that I felt like I was making a game that I didn't want to run anymore. With that in mind I decided to just let him go and start a new campaign with my remaining 2 players and a couple of new recruits. Olaf the Stout [/QUOTE]
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