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<blockquote data-quote="Wippit Guud" data-source="post: 636259" data-attributes="member: 720"><p>Added scent to existing statblocks, should be standard on all dinosaurs.</p><p></p><p>---</p><p></p><p>Lambeosaurus</p><p>Huge Beast</p><p>Hit Dice: 15d10+90 (172 hp)</p><p>Initiative: +0 </p><p>Speed: 30 ft.</p><p>AC: 16 (-2 Size, +8 natural)</p><p>Attacks: Bite +14 melee</p><p>Damage: Bite 2d4+5</p><p>Face/Reach: 10 ft. by 30 ft./10 ft.</p><p>Special Attack: -</p><p>Special Qualities: Scent</p><p>Saves: Fort +14, Ref +7, Will +7</p><p>Abilities: Str 22, Dex 9, Con 23, Int 1, Wis 11, Cha 11</p><p>Skills: Listen +11, Spot +11</p><p></p><p>Climate/Terrain: Warm forest, hill, and plains</p><p>Organization: Solitary, Pair, or Herd (3-10)</p><p>Challenge Rating: 6</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 16-36 (Gargantuan)</p><p></p><p>Lambeosaurus is a large, crested, duck-billed dinosaur. Its forward-leaning, hollow, bony crest is bigger than the rest of its skull and is used to produce sounds, enhance its sense of smell, and used in courtship displays. It has keen sight and hearing, but no natural defenses.</p><p></p><p>Combat:</p><p>Skills: Lambeosaurus gains a +4 racial bonus to listen and spot.</p><p></p><p>---</p><p></p><p>Microvenator</p><p>Small Beast</p><p>Hit Dice: 2d10+6 (17 hp)</p><p>Initiative: +2 </p><p>Speed: 40 ft.</p><p>AC: 16 (+1 Size, +2 Dex, +3 natural)</p><p>Attacks: Bite +3 melee, 2 claws -2 melee</p><p>Damage: Bite 1d6+1, 2 claws 1d2</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attack: -</p><p>Special Qualities: Color change, Scent</p><p>Saves: Fort +, Ref +5, Will +5</p><p>Abilities: Str 12, Dex 13, Con 16, Int 2, Wis 14, Cha 11</p><p>Skills: Listen +3, Spot +3</p><p></p><p>Climate/Terrain: Warm forest, hill, and plains</p><p>Organization: Solitary, Pair, or Pack (3-6)</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 3-4 HD (small); 5-6 HD (Medium)</p><p></p><p>Microvenator is a turkey-sized predator that preys on small mammals and lizards. It's quick for it's size, and can catch prey in in it's well-developed clows before biting. Mainly hunts by ambush, and its ability to change color helps it to hide in its surroundings</p><p></p><p>Combat:</p><p>Color change (Ex) : Microvenator can change its colors to match its surroundings, giving it a +4 racial bonus to hide.</p><p></p><p>---</p><p></p><p>Notoceratops</p><p>Large Beast</p><p>Hit Dice: 5d10+25 (52 hp)</p><p>Initiative: -1 </p><p>Speed: 20 ft.</p><p>AC: 14 (-1 Size, -1 Dex, +6 natural)</p><p>Attacks: Bite +5 melee</p><p>Damage: Bite 1d8+2</p><p>Face/Reach: 5 ft. by 10 ft./5 ft.</p><p>Special Attack: -</p><p>Special Qualities: Scent</p><p>Saves: Fort +8, Ref +0, Will +1</p><p>Abilities: Str 15, Dex 8, Con 20, Int 1, Wis 9, Cha 9</p><p>Skills: Listen +2, Spot +2</p><p></p><p>Climate/Terrain: Warm forest, hill, and plains</p><p>Organization: Solitary or Pair</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 6-9 HD (Large)</p><p></p><p>Notoceratops appears as a small triceratops without the horns, and is only about the size of a hippo. As dinosaurs go, it's slow moving and not too bright, and doesn't get all that big due to predation.</p><p></p><p>---</p><p></p><p>Ornitholestes</p><p>Medium Beast</p><p>Hit Dice: 3d10+9 (25 hp)</p><p>Initiative: +7 </p><p>Speed: 50 ft.</p><p>AC: 14 (-1 Size, -1 Dex, +6 natural)</p><p>Attacks: Bite +5 melee</p><p>Damage: Bite 1d6+2</p><p>Face/Reach: 5 ft. by 10 ft./5 ft.</p><p>Special Attack: -</p><p>Special Qualities: Improved Initiative, Scent</p><p>Saves: Fort +4, Ref +4, Will +2</p><p>Abilities: Str 15, Dex 17, Con 17, Int 2, Wis 13, Cha 11</p><p>Skills: Listen +4, Spot +4</p><p></p><p>Climate/Terrain: Warm forest, hill, and plains</p><p>Organization: Solitary</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 3-4 HD (Medium); 5 HD (Large)</p><p></p><p>Ornitholestes and an extremely fast two-legged carnivore that preys almost exclusively on birds. it has only a 3 ft long body, but ends in a 3 1/2 ft tail, allowing it to turn on a copper piece during it's pursuits. </p><p></p><p>Combat:</p><p>Improved Initiative: Ornitholestes receive the Improved Initiative feat for free.</p><p></p><p>---</p><p></p><p>Pachycephalosaurs </p><p>Large Beast</p><p>Hit Dice: 6d10+12 (45 hp)</p><p>Initiative: +1 </p><p>Speed: 30 ft.</p><p>AC: 14 (-1 Size, -1 Dex, +6 natural)</p><p>Attacks: Butt +10 melee</p><p>Damage: Bite 2d4+6</p><p>Face/Reach: 5 ft. by 10 ft./5 ft.</p><p>Special Attack: Charge for double damage</p><p>Special Qualities: Scent</p><p>Saves: Fort +4, Ref +4, Will +2</p><p>Abilities: Str 22, Dex 13, Con 15, Int 2, Wis 10, Cha 15</p><p>Skills: Listen +4, Spot +8</p><p></p><p>Climate/Terrain: Warm forest, hill, and plains</p><p>Organization: Solitary or Herd (5-20)</p><p>Challenge Rating: 4</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 7-14 HD (Huge)</p><p></p><p>Pachycephalosaurs is a bipedal herbivore with a hard dome of bone on the top of it's head. Much like bighorn sheep, males use this dome in contests against each other, ramming head first into one another. It's also an effective weapon against predators.</p><p></p><p>Combat:</p><p>Skills: Pachycephalosaurs receive a +4 racial bonus to spot.</p></blockquote><p></p>
[QUOTE="Wippit Guud, post: 636259, member: 720"] Added scent to existing statblocks, should be standard on all dinosaurs. --- Lambeosaurus Huge Beast Hit Dice: 15d10+90 (172 hp) Initiative: +0 Speed: 30 ft. AC: 16 (-2 Size, +8 natural) Attacks: Bite +14 melee Damage: Bite 2d4+5 Face/Reach: 10 ft. by 30 ft./10 ft. Special Attack: - Special Qualities: Scent Saves: Fort +14, Ref +7, Will +7 Abilities: Str 22, Dex 9, Con 23, Int 1, Wis 11, Cha 11 Skills: Listen +11, Spot +11 Climate/Terrain: Warm forest, hill, and plains Organization: Solitary, Pair, or Herd (3-10) Challenge Rating: 6 Treasure: None Alignment: Always neutral Advancement: 16-36 (Gargantuan) Lambeosaurus is a large, crested, duck-billed dinosaur. Its forward-leaning, hollow, bony crest is bigger than the rest of its skull and is used to produce sounds, enhance its sense of smell, and used in courtship displays. It has keen sight and hearing, but no natural defenses. Combat: Skills: Lambeosaurus gains a +4 racial bonus to listen and spot. --- Microvenator Small Beast Hit Dice: 2d10+6 (17 hp) Initiative: +2 Speed: 40 ft. AC: 16 (+1 Size, +2 Dex, +3 natural) Attacks: Bite +3 melee, 2 claws -2 melee Damage: Bite 1d6+1, 2 claws 1d2 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attack: - Special Qualities: Color change, Scent Saves: Fort +, Ref +5, Will +5 Abilities: Str 12, Dex 13, Con 16, Int 2, Wis 14, Cha 11 Skills: Listen +3, Spot +3 Climate/Terrain: Warm forest, hill, and plains Organization: Solitary, Pair, or Pack (3-6) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: 3-4 HD (small); 5-6 HD (Medium) Microvenator is a turkey-sized predator that preys on small mammals and lizards. It's quick for it's size, and can catch prey in in it's well-developed clows before biting. Mainly hunts by ambush, and its ability to change color helps it to hide in its surroundings Combat: Color change (Ex) : Microvenator can change its colors to match its surroundings, giving it a +4 racial bonus to hide. --- Notoceratops Large Beast Hit Dice: 5d10+25 (52 hp) Initiative: -1 Speed: 20 ft. AC: 14 (-1 Size, -1 Dex, +6 natural) Attacks: Bite +5 melee Damage: Bite 1d8+2 Face/Reach: 5 ft. by 10 ft./5 ft. Special Attack: - Special Qualities: Scent Saves: Fort +8, Ref +0, Will +1 Abilities: Str 15, Dex 8, Con 20, Int 1, Wis 9, Cha 9 Skills: Listen +2, Spot +2 Climate/Terrain: Warm forest, hill, and plains Organization: Solitary or Pair Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: 6-9 HD (Large) Notoceratops appears as a small triceratops without the horns, and is only about the size of a hippo. As dinosaurs go, it's slow moving and not too bright, and doesn't get all that big due to predation. --- Ornitholestes Medium Beast Hit Dice: 3d10+9 (25 hp) Initiative: +7 Speed: 50 ft. AC: 14 (-1 Size, -1 Dex, +6 natural) Attacks: Bite +5 melee Damage: Bite 1d6+2 Face/Reach: 5 ft. by 10 ft./5 ft. Special Attack: - Special Qualities: Improved Initiative, Scent Saves: Fort +4, Ref +4, Will +2 Abilities: Str 15, Dex 17, Con 17, Int 2, Wis 13, Cha 11 Skills: Listen +4, Spot +4 Climate/Terrain: Warm forest, hill, and plains Organization: Solitary Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: 3-4 HD (Medium); 5 HD (Large) Ornitholestes and an extremely fast two-legged carnivore that preys almost exclusively on birds. it has only a 3 ft long body, but ends in a 3 1/2 ft tail, allowing it to turn on a copper piece during it's pursuits. Combat: Improved Initiative: Ornitholestes receive the Improved Initiative feat for free. --- Pachycephalosaurs Large Beast Hit Dice: 6d10+12 (45 hp) Initiative: +1 Speed: 30 ft. AC: 14 (-1 Size, -1 Dex, +6 natural) Attacks: Butt +10 melee Damage: Bite 2d4+6 Face/Reach: 5 ft. by 10 ft./5 ft. Special Attack: Charge for double damage Special Qualities: Scent Saves: Fort +4, Ref +4, Will +2 Abilities: Str 22, Dex 13, Con 15, Int 2, Wis 10, Cha 15 Skills: Listen +4, Spot +8 Climate/Terrain: Warm forest, hill, and plains Organization: Solitary or Herd (5-20) Challenge Rating: 4 Treasure: None Alignment: Always neutral Advancement: 7-14 HD (Huge) Pachycephalosaurs is a bipedal herbivore with a hard dome of bone on the top of it's head. Much like bighorn sheep, males use this dome in contests against each other, ramming head first into one another. It's also an effective weapon against predators. Combat: Skills: Pachycephalosaurs receive a +4 racial bonus to spot. [/QUOTE]
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