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Diplomacy +23 at 3rd level??? Help, my player must be wrong!!!
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<blockquote data-quote="Flynn" data-source="post: 1761201" data-attributes="member: 1836"><p>It looks legit to me. As for my thoughts on the matter, I'd say that, in a well-rounded campaign where a variety of encounter types occur, there will be points where the Diplomat will shine, and there will be points where diplomacy will be ineffective, and the weakness of being specialized in only one area will shine.</p><p></p><p>Given that diplomacy probably doesn't dictate reactions to creatures that are immune to mind-affecting powers OR are too stupid to do anything but react, such things as oozes, constructs and possibly even undead will remain undeterred by the extreme knowledge this character has in diplomacy.</p><p></p><p>As a DM, I would make sure to write in at least one encounter where the diplomacy would be effective, and one encounter where it would not, into each adventure. That way, the PC gets his moment in the sun, and then there will be points where the other characters can shine on their own.</p><p></p><p>All that for just two coppers,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 1761201, member: 1836"] It looks legit to me. As for my thoughts on the matter, I'd say that, in a well-rounded campaign where a variety of encounter types occur, there will be points where the Diplomat will shine, and there will be points where diplomacy will be ineffective, and the weakness of being specialized in only one area will shine. Given that diplomacy probably doesn't dictate reactions to creatures that are immune to mind-affecting powers OR are too stupid to do anything but react, such things as oozes, constructs and possibly even undead will remain undeterred by the extreme knowledge this character has in diplomacy. As a DM, I would make sure to write in at least one encounter where the diplomacy would be effective, and one encounter where it would not, into each adventure. That way, the PC gets his moment in the sun, and then there will be points where the other characters can shine on their own. All that for just two coppers, Flynn [/QUOTE]
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Diplomacy +23 at 3rd level??? Help, my player must be wrong!!!
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