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Diplomacy +23 at 3rd level??? Help, my player must be wrong!!!
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<blockquote data-quote="Pielorinho" data-source="post: 1764509" data-attributes="member: 259"><p>Hmm...looking at them again...</p><p> </p><p>Okay, I'm fifteenth level, and I'm going to ask my lover for the time of day. She's also fifteenth level, and has an 18 wisdom.</p><p> </p><p>This is a DC 34 check. </p><p>The fact that she's an intimate is -10 on the check.</p><p>It may seem there's neither risk nor reward to her acceding to the request--but of course she knows that if she's rude to me, she's likely to lose my affection. Assuming she likes me, I'd say this is a fantastic deal: no risk whatsoever to her acquiescing, and significant benefit (my continued lovin'.) Another -10 on the check.</p><p> </p><p>This is a DC 14 request.</p><p> </p><p>Granted, that might be a little too high--but I think that the general idea is good. Frankly, I think that nobody in the history of the game has ever required a diplomacy check for getting your lover to give you the time of day; there's no reason why Burlew's rule would suddenly require such a check.</p><p> </p><p>In any case where a reasonable person is going to go along with a deal, just have it happen. You only make the diplomacy check when the NPC has a chance of not going along with the deal.</p><p> </p><p>So, you make checks in the following situations:</p><p>-Get the librarian (whom you don't know) to allow you into the reserve stacks.</p><p>-Get the town guard to tell you whether anyone in a yellow cloak has been through the gate today.</p><p>-Get the ogres to agree to give you passage through their lands, in exchange for your not blasting them with a fireball. (Take an intimidation bonus while you're at it--or just use the intimidate skill instead).</p><p>-Convince the cleric that your mission benefits their church, and that they should therefore hook you up with some hot healing action.</p><p> </p><p>You don't make checks in the following situation:</p><p>-Get the librarian (whom you've worked with for years) to allow you into the reserve stacks, given that you've been using them for years.</p><p>-Get the town guard to tell you how to properly bind your weapons before entering town.</p><p>-Get the ogres to agree to give you passage, after you've paid them the toll they've been demanding on travelers.</p><p>-Convince the cleric to sell you holy water at the normal price.</p><p> </p><p>Treated sensibly, I think this is a great system.</p><p> </p><p>Daniel</p><p>-Convince the cobbler to trade you a pair of boots for your gold coins.</p><p>-</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1764509, member: 259"] Hmm...looking at them again... Okay, I'm fifteenth level, and I'm going to ask my lover for the time of day. She's also fifteenth level, and has an 18 wisdom. This is a DC 34 check. The fact that she's an intimate is -10 on the check. It may seem there's neither risk nor reward to her acceding to the request--but of course she knows that if she's rude to me, she's likely to lose my affection. Assuming she likes me, I'd say this is a fantastic deal: no risk whatsoever to her acquiescing, and significant benefit (my continued lovin'.) Another -10 on the check. This is a DC 14 request. Granted, that might be a little too high--but I think that the general idea is good. Frankly, I think that nobody in the history of the game has ever required a diplomacy check for getting your lover to give you the time of day; there's no reason why Burlew's rule would suddenly require such a check. In any case where a reasonable person is going to go along with a deal, just have it happen. You only make the diplomacy check when the NPC has a chance of not going along with the deal. So, you make checks in the following situations: -Get the librarian (whom you don't know) to allow you into the reserve stacks. -Get the town guard to tell you whether anyone in a yellow cloak has been through the gate today. -Get the ogres to agree to give you passage through their lands, in exchange for your not blasting them with a fireball. (Take an intimidation bonus while you're at it--or just use the intimidate skill instead). -Convince the cleric that your mission benefits their church, and that they should therefore hook you up with some hot healing action. You don't make checks in the following situation: -Get the librarian (whom you've worked with for years) to allow you into the reserve stacks, given that you've been using them for years. -Get the town guard to tell you how to properly bind your weapons before entering town. -Get the ogres to agree to give you passage, after you've paid them the toll they've been demanding on travelers. -Convince the cleric to sell you holy water at the normal price. Treated sensibly, I think this is a great system. Daniel -Convince the cobbler to trade you a pair of boots for your gold coins. - [/QUOTE]
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Diplomacy +23 at 3rd level??? Help, my player must be wrong!!!
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