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Diplomacy +23 at 3rd level??? Help, my player must be wrong!!!
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<blockquote data-quote="Tarril Wolfeye" data-source="post: 1766035" data-attributes="member: 3344"><p>I agree.</p><p></p><p></p><p>Yes, but these house rules should ALMOST work. As Ridley's Cohort pointed out they can be used as a base, but they still need work and your last proposal sounds quite good in this regard.</p><p></p><p></p><p>Well I would put the DC at 0 for really trivial questions (and people having Int < 10 are less than 50 % of the population, btw.)</p><p></p><p></p><p>Okay, that's a little bit silly, but if there's anything else going on around you, it 's quite possible you can't overhear what's being said 10 feet (3 meters) away from you. Just try yourself overhearing two people talking not too loud if there are any other conversations going on around them. And, as you can try each round to listen you will hear almost half of the conversation anyway (if you don't take 20, but roll).</p><p></p><p>Well as normal silver pieces are not normally object to appraisals, that's way out there. But let's see: foreign currency, ancient coinage, silver pieces that were tempered with, forged coins, maybe even strange exchange rates (e.g. one pound is worth twelve shillings or 240 pence, four farthings are worth a penny).</p><p>Even if you fail this check, you will get (2d6+3)x10 % of the value which is almost correct. </p><p>Most peasants wouldn't know anyway, because the only use barter.</p><p></p><p>Edit: I just checked the rules; you got me there. By the RAW you cannot estimate common objects when failing an Appraise Check. That's silly. I would give a DC less than 10 for abundant objects like coins.</p><p></p><p></p><p>I agree with that, but it seems these house rules are just less than perfect. Your last modification is definitely a big step in the right direction.</p></blockquote><p></p>
[QUOTE="Tarril Wolfeye, post: 1766035, member: 3344"] I agree. Yes, but these house rules should ALMOST work. As Ridley's Cohort pointed out they can be used as a base, but they still need work and your last proposal sounds quite good in this regard. Well I would put the DC at 0 for really trivial questions (and people having Int < 10 are less than 50 % of the population, btw.) Okay, that's a little bit silly, but if there's anything else going on around you, it 's quite possible you can't overhear what's being said 10 feet (3 meters) away from you. Just try yourself overhearing two people talking not too loud if there are any other conversations going on around them. And, as you can try each round to listen you will hear almost half of the conversation anyway (if you don't take 20, but roll). Well as normal silver pieces are not normally object to appraisals, that's way out there. But let's see: foreign currency, ancient coinage, silver pieces that were tempered with, forged coins, maybe even strange exchange rates (e.g. one pound is worth twelve shillings or 240 pence, four farthings are worth a penny). Even if you fail this check, you will get (2d6+3)x10 % of the value which is almost correct. Most peasants wouldn't know anyway, because the only use barter. Edit: I just checked the rules; you got me there. By the RAW you cannot estimate common objects when failing an Appraise Check. That's silly. I would give a DC less than 10 for abundant objects like coins. I agree with that, but it seems these house rules are just less than perfect. Your last modification is definitely a big step in the right direction. [/QUOTE]
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Diplomacy +23 at 3rd level??? Help, my player must be wrong!!!
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