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General Tabletop Discussion
*Pathfinder & Starfinder
Diplomacy: A game-wrecker?
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<blockquote data-quote="DM-Frost" data-source="post: 5068074" data-attributes="member: 86392"><p>I'm running a campaign right now in which I have just recently designed a city that the characters are using as a base of operations. I've thoroughly developed the city, coming up with almost a hundred interactive NPC's as well as businesses, inns, guilds, and a full-on government. This was in the hope that the players would interact with the city and be drawn into it. However, they have, unfortunately, been conditioned to disregard things like that and move toward the "technical side" of interaction.</p><p></p><p>The largest problem I've found is with the diplomacy skill. I introduce them to an NPC, whether important or not, and the first words out of their mouths are "Diplomacy check to improve his/her mood." This is done for everything. Improving moods, bartering prices, gaining allies. The words are just "Diplomacy check."</p><p></p><p>And while I despise diplomacy the most, it isn't limited to that single skill. More and more, when they come back to town with loot, I hear the words "I buy a (insert magic item here)." No interaction. Nothing.</p><p></p><p>I feel like my effort is being wasted.</p><p></p><p>My big question is: does anyone know a way to get them away from this (particularly diplomacy) and condition them to actually role-play? To interact? I don't want to make it a requirement. I want it to be a choice on their part.</p></blockquote><p></p>
[QUOTE="DM-Frost, post: 5068074, member: 86392"] I'm running a campaign right now in which I have just recently designed a city that the characters are using as a base of operations. I've thoroughly developed the city, coming up with almost a hundred interactive NPC's as well as businesses, inns, guilds, and a full-on government. This was in the hope that the players would interact with the city and be drawn into it. However, they have, unfortunately, been conditioned to disregard things like that and move toward the "technical side" of interaction. The largest problem I've found is with the diplomacy skill. I introduce them to an NPC, whether important or not, and the first words out of their mouths are "Diplomacy check to improve his/her mood." This is done for everything. Improving moods, bartering prices, gaining allies. The words are just "Diplomacy check." And while I despise diplomacy the most, it isn't limited to that single skill. More and more, when they come back to town with loot, I hear the words "I buy a (insert magic item here)." No interaction. Nothing. I feel like my effort is being wasted. My big question is: does anyone know a way to get them away from this (particularly diplomacy) and condition them to actually role-play? To interact? I don't want to make it a requirement. I want it to be a choice on their part. [/QUOTE]
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Diplomacy: A game-wrecker?
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