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Diplomacy amongst the savages
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<blockquote data-quote="Dirigible" data-source="post: 1638026" data-attributes="member: 12631"><p>I'm planning to start a Birthright campaign soon, and I'm looking for ideas for the first adventure. Partially just thinking out loud here, so bare with me.</p><p></p><p>The principle PC is the younger sibling of Ludwig von Schaeffen of Berhagen, and has yet to discover that his brother the baron has passed away. At beginning of the campaign, he's up in the ice-bound northern continent of Thaele, setting up and governing a number of small, frosty colonies at the behest of Muden. The first adventure should be feeling out the PC, the crew of his ship who serve as principle co-adventurers. At least until a messengerarrives from Berhagen to tell him he's needed at home.</p><p></p><p>The PC is both a diplomat and a swashbuckler, a merchant and a rogue, as befits a Brecht adventurer (though it'll make him stick out like a sore thumb in Berhagen). Thaele, being icy wilderness, isn't big on social events. The colonies are tiny and new, and probably compare unfavourably to the most miserable, ice-bound harbours of Alaska, Canada and Russia. The main populations of Thaele, aside from colonists, are polar bears, carribou, ice giants and barbaric orogs (orogs are usually LE and militaristic; arctic ones tend to CE and savagery, much more like regular orcs).</p><p></p><p>So. I'm looking for some inspiration for what the PC can be doing to start off with. I was thinking something with negotation... but there really isn't anyone to negotiate <em>with</em>. Maybe another colony, or visitors from the nearby Rjurik cultures on the mainland. Anyone have any ideas how you could run a diplomatic encounter with bloodthristy, spiteful giants that emanate cold? Or barbaric orogs?</p><p></p><p>Hmm. Perhaps the orog have just suffered a major military defeat, so have been forced into a position of needing to negotiate. Hrm. I also think there should be a traitor in the colony, but I'm not sure how to incorporate that.</p><p></p><p>So, any thoughts?</p></blockquote><p></p>
[QUOTE="Dirigible, post: 1638026, member: 12631"] I'm planning to start a Birthright campaign soon, and I'm looking for ideas for the first adventure. Partially just thinking out loud here, so bare with me. The principle PC is the younger sibling of Ludwig von Schaeffen of Berhagen, and has yet to discover that his brother the baron has passed away. At beginning of the campaign, he's up in the ice-bound northern continent of Thaele, setting up and governing a number of small, frosty colonies at the behest of Muden. The first adventure should be feeling out the PC, the crew of his ship who serve as principle co-adventurers. At least until a messengerarrives from Berhagen to tell him he's needed at home. The PC is both a diplomat and a swashbuckler, a merchant and a rogue, as befits a Brecht adventurer (though it'll make him stick out like a sore thumb in Berhagen). Thaele, being icy wilderness, isn't big on social events. The colonies are tiny and new, and probably compare unfavourably to the most miserable, ice-bound harbours of Alaska, Canada and Russia. The main populations of Thaele, aside from colonists, are polar bears, carribou, ice giants and barbaric orogs (orogs are usually LE and militaristic; arctic ones tend to CE and savagery, much more like regular orcs). So. I'm looking for some inspiration for what the PC can be doing to start off with. I was thinking something with negotation... but there really isn't anyone to negotiate [i]with[/i]. Maybe another colony, or visitors from the nearby Rjurik cultures on the mainland. Anyone have any ideas how you could run a diplomatic encounter with bloodthristy, spiteful giants that emanate cold? Or barbaric orogs? Hmm. Perhaps the orog have just suffered a major military defeat, so have been forced into a position of needing to negotiate. Hrm. I also think there should be a traitor in the colony, but I'm not sure how to incorporate that. So, any thoughts? [/QUOTE]
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