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General Tabletop Discussion
*Pathfinder & Starfinder
Diplomacy and Bartering?
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<blockquote data-quote="Pielorinho" data-source="post: 2232792" data-attributes="member: 259"><p>Things to consider: </p><p>-A successful merchant in magical goods is accustomed to making favorable deals with powerful adventurers.</p><p>-That successful merchant is probably an expert in the field, with several levels. (I'd say the merchant gains XP through making favorable deals).</p><p>-That merchant probably has maxed out diplomacy, sense motive, appraise, and bluff.</p><p>-That merchant probably has skill focus: diplomacy (and possibly several other skill focus feats).</p><p></p><p>The negotiation on a price should have several stages:</p><p>1) The presentation of the item, along with statements about its value. (The seller makes a diplomacy check, or a bluff check if they're trying to gloss over imperfections).</p><p>2) The buyer of the item tries to determine the item's value. (In most cases, this would be with an appraise check; I would probably allow an appraise check to oppose the seller's bluff check).</p><p>3) The buyer of the item then states his conclusion about the item's value (another diplomacy/bluff check).</p><p>4) The seller of the item tries to figure out whether that's a fair value (another appraise check).</p><p>5) Haggling begins.</p><p></p><p>Obviously, that's way too complicated; but I think it points to the skills that are going to be involved. And I think it points to the idea that PCs may sometimes find themselves happily making a purchase at a value substantial higher than bluebook value, or selling at substantially less than bluebook value, because a canny merchant has convinced them it's a good bargain.</p><p></p><p>If a player wants to haggle over prices, I'd make it clear that bluebook values no longer hold true: otherwise, they're going to game the system, which is no good.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 2232792, member: 259"] Things to consider: -A successful merchant in magical goods is accustomed to making favorable deals with powerful adventurers. -That successful merchant is probably an expert in the field, with several levels. (I'd say the merchant gains XP through making favorable deals). -That merchant probably has maxed out diplomacy, sense motive, appraise, and bluff. -That merchant probably has skill focus: diplomacy (and possibly several other skill focus feats). The negotiation on a price should have several stages: 1) The presentation of the item, along with statements about its value. (The seller makes a diplomacy check, or a bluff check if they're trying to gloss over imperfections). 2) The buyer of the item tries to determine the item's value. (In most cases, this would be with an appraise check; I would probably allow an appraise check to oppose the seller's bluff check). 3) The buyer of the item then states his conclusion about the item's value (another diplomacy/bluff check). 4) The seller of the item tries to figure out whether that's a fair value (another appraise check). 5) Haggling begins. Obviously, that's way too complicated; but I think it points to the skills that are going to be involved. And I think it points to the idea that PCs may sometimes find themselves happily making a purchase at a value substantial higher than bluebook value, or selling at substantially less than bluebook value, because a canny merchant has convinced them it's a good bargain. If a player wants to haggle over prices, I'd make it clear that bluebook values no longer hold true: otherwise, they're going to game the system, which is no good. Daniel [/QUOTE]
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