Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Diplomacy and Bartering?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 2232867" data-attributes="member: 259"><p>True. Merchants will be in four categories:</p><p></p><p>1) Bad Hagglers. These will be anyone who's worse at haggling than the average person they deal with. For merchants of powerful magic items, they'll mostly be dealing with sorcerers, paladins, rogues, and bards--and for them to stay in business, they need to get the better end of the deal most of the time. The ones that don't do so, the bad hagglers, go out of business pretty quickly. This is therefore the rarest group; PCs who encounter one should rejoice at their good fortune <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p>2) Good Hagglers. These are the ones who can, on average, out-haggle their primary clients (high-level PCs). They needn't fear some high-charisma schmoe with high diplomacy skills, because that's what these merchants are. They spend their whole lives haggling, and are only too delighted to haggle with some rube fresh from the dungeon who thinks a few ranks in diplomacy means they're the next Mr. Popeil. These guys are pretty common, and wise adventurers know that entering their shop is a gamble, and that odds always favor the house. However, shopping at a good haggler's store is always a delight: they may sit you down with a bottle of exquisite elven wine, fill you in on the city's best gossip, set you up for a night at their palatial estate, and get you invited to the Duke's masquerade ball, all in the process of fleecing you for every copper piece. Remember that these are merchants who cater to the VERY wealthy, and they want to keep you on their good side.</p><p>3) Tough-but-fair. These guys aren't good at haggling, but they know what things are worth. They stay in business by charging reasonable prices and by not being swayed by fancy words. PCs who don't want to gamble are advised to go here.</p><p>4) Tough-but-unfair. These guys think they're tough-but-fair, but they set prices poorly. If they set them too low, they go under quickly (see #1); if they set them too high, they also go under quickly (since nobody visits them). They're therefore the rarest of all groups.</p><p> </p><p>A medium-sized town is lucky to have one magic-item vendor, who could fall into any of the four categories; a metropolis might have multiple representatives of each category.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 2232867, member: 259"] True. Merchants will be in four categories: 1) Bad Hagglers. These will be anyone who's worse at haggling than the average person they deal with. For merchants of powerful magic items, they'll mostly be dealing with sorcerers, paladins, rogues, and bards--and for them to stay in business, they need to get the better end of the deal most of the time. The ones that don't do so, the bad hagglers, go out of business pretty quickly. This is therefore the rarest group; PCs who encounter one should rejoice at their good fortune :). 2) Good Hagglers. These are the ones who can, on average, out-haggle their primary clients (high-level PCs). They needn't fear some high-charisma schmoe with high diplomacy skills, because that's what these merchants are. They spend their whole lives haggling, and are only too delighted to haggle with some rube fresh from the dungeon who thinks a few ranks in diplomacy means they're the next Mr. Popeil. These guys are pretty common, and wise adventurers know that entering their shop is a gamble, and that odds always favor the house. However, shopping at a good haggler's store is always a delight: they may sit you down with a bottle of exquisite elven wine, fill you in on the city's best gossip, set you up for a night at their palatial estate, and get you invited to the Duke's masquerade ball, all in the process of fleecing you for every copper piece. Remember that these are merchants who cater to the VERY wealthy, and they want to keep you on their good side. 3) Tough-but-fair. These guys aren't good at haggling, but they know what things are worth. They stay in business by charging reasonable prices and by not being swayed by fancy words. PCs who don't want to gamble are advised to go here. 4) Tough-but-unfair. These guys think they're tough-but-fair, but they set prices poorly. If they set them too low, they go under quickly (see #1); if they set them too high, they also go under quickly (since nobody visits them). They're therefore the rarest of all groups. A medium-sized town is lucky to have one magic-item vendor, who could fall into any of the four categories; a metropolis might have multiple representatives of each category. Daniel [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Diplomacy and Bartering?
Top