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Diplomacy and Bluff roll made in my game... your assistance if you please.
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<blockquote data-quote="Veritas" data-source="post: 1836540" data-attributes="member: 24638"><p>Just so that I'm not just going off my own "WTF?" reaction on this, I'd like to get the community's opinion on this particular scenario... here are the posts from my Dragonlance game on the dndadventure.com forum (I thought I'd ask here as this is an unbiased group).</p><p></p><p>To set this up, I am playing the original group in the War of the Lance campaign. They have arrived back at Solace after the Red army has invaded, and spent the night in Theros Ironfeld's hidden basement. Hearing from Gilthanas that he returned to Solace upon discovering that Theros may have been betrayed, Tanis, Tas and Gilthanas sneak out to go find the blacksmith and save him if necessary. The other heroes head for the Inn which is being repaired on the ground. Sneaking around the back of the blacksmith's shop, Tanis rolls a 4 on his move silently, and begins coughing on a lungful of smoke from the still smoldering Valenwood trees. This attracts the attention of the draconian standing out front of the shop with a group of goblins.</p><p></p><p>The heroes reach the back door and Tas picks the lock when 10 goblins come running around the building with the draconian in tow...</p><p></p><p>My post:</p><p></p><p></p><p>Tanis' player's post:</p><p></p><p></p><p>What bonus do you think I should give the Draconian on his Sense Motive roll, based on the above... knowing that this is an occupied town... there IS NO <em>6th research team</em> let alone ANY <em>research teams</em>, and they obviously seemed to be breaking into the shop...</p></blockquote><p></p>
[QUOTE="Veritas, post: 1836540, member: 24638"] Just so that I'm not just going off my own "WTF?" reaction on this, I'd like to get the community's opinion on this particular scenario... here are the posts from my Dragonlance game on the dndadventure.com forum (I thought I'd ask here as this is an unbiased group). To set this up, I am playing the original group in the War of the Lance campaign. They have arrived back at Solace after the Red army has invaded, and spent the night in Theros Ironfeld's hidden basement. Hearing from Gilthanas that he returned to Solace upon discovering that Theros may have been betrayed, Tanis, Tas and Gilthanas sneak out to go find the blacksmith and save him if necessary. The other heroes head for the Inn which is being repaired on the ground. Sneaking around the back of the blacksmith's shop, Tanis rolls a 4 on his move silently, and begins coughing on a lungful of smoke from the still smoldering Valenwood trees. This attracts the attention of the draconian standing out front of the shop with a group of goblins. The heroes reach the back door and Tas picks the lock when 10 goblins come running around the building with the draconian in tow... My post: Tanis' player's post: What bonus do you think I should give the Draconian on his Sense Motive roll, based on the above... knowing that this is an occupied town... there IS NO [i]6th research team[/i] let alone ANY [i]research teams[/i], and they obviously seemed to be breaking into the shop... [/QUOTE]
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Diplomacy and Bluff roll made in my game... your assistance if you please.
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