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Diplomacy and Bluff roll made in my game... your assistance if you please.
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<blockquote data-quote="billd91" data-source="post: 1837902" data-attributes="member: 3400"><p>In the case of a bluff situation, you aren't penalizing the character for bad roleplaying. In fact, the character seems to be roleplayed just fine. It's the plausibility of the story that generates the penalty. Coming up with a <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and bull story about trying to capitalize on the blacksmith's (and the town's) misfortunes to settle an old score and then offering a bribe to see if the draconian would be willing to look the other way while it happens would be a far more credible bluff, probably worth no penalty. And that's regardless of how well it is or isn't role-played.</p><p></p><p>Edit: Actually, looking the Bluff skill in 3.5, I'd probably assign only a +5 modifier to the draconian's sense motive, especially if I felt that he was fundamentally lazy and didn't want to go though the extra work of actually killing or running the PCs in. Also note, that the bonus to sense motive doesn't mean that the draconian sees through the bluff completely, rather that he's reluctant to go along with it. it's not hard and fast.</p><p></p><p>Interesting, when I tried to say "c-o-c-k and bull story", the board automatically replaced c-o-c-k with four smileys. Well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />-a-doodle-doo to everybody.</p></blockquote><p></p>
[QUOTE="billd91, post: 1837902, member: 3400"] In the case of a bluff situation, you aren't penalizing the character for bad roleplaying. In fact, the character seems to be roleplayed just fine. It's the plausibility of the story that generates the penalty. Coming up with a :):):):) and bull story about trying to capitalize on the blacksmith's (and the town's) misfortunes to settle an old score and then offering a bribe to see if the draconian would be willing to look the other way while it happens would be a far more credible bluff, probably worth no penalty. And that's regardless of how well it is or isn't role-played. Edit: Actually, looking the Bluff skill in 3.5, I'd probably assign only a +5 modifier to the draconian's sense motive, especially if I felt that he was fundamentally lazy and didn't want to go though the extra work of actually killing or running the PCs in. Also note, that the bonus to sense motive doesn't mean that the draconian sees through the bluff completely, rather that he's reluctant to go along with it. it's not hard and fast. Interesting, when I tried to say "c-o-c-k and bull story", the board automatically replaced c-o-c-k with four smileys. Well :):):):)-a-doodle-doo to everybody. [/QUOTE]
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Diplomacy and Bluff roll made in my game... your assistance if you please.
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