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Diplomacy and Bluff roll made in my game... your assistance if you please.
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<blockquote data-quote="Voadam" data-source="post: 1838217" data-attributes="member: 2209"><p>A the abilities can either matter or not depending on the DM, he could either play it out straight or roleplay a bit in the differences without making rolls. i.e. the max skill face man gets things interpreted better, gains the benefit of the doubt, people are nicer in their interactions with him in general, etc.</p><p></p><p>That is the way monboesen was handling high int. You will note there was no dice rolling needed in there, no task resolution, just DM interaction based off of abilities. You will be hard pressed to tell the difference between the hints given to a 17 int versus an 18 int character, but a 10 vs 18 could be apparent.</p><p></p><p>Second, correct, if a DM does away with skill interactions altogether there is little point in putting skill points into social skills that don't also have mechanical effects (feinting with bluff, countering feints and sensing enchantments with sense motive, etc.). And concurrently characters with an emphasis on mechanical social skills will not be as effective in this style of play whereas other characters have developed mechanical aspects of their characters that come into play.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1838217, member: 2209"] A the abilities can either matter or not depending on the DM, he could either play it out straight or roleplay a bit in the differences without making rolls. i.e. the max skill face man gets things interpreted better, gains the benefit of the doubt, people are nicer in their interactions with him in general, etc. That is the way monboesen was handling high int. You will note there was no dice rolling needed in there, no task resolution, just DM interaction based off of abilities. You will be hard pressed to tell the difference between the hints given to a 17 int versus an 18 int character, but a 10 vs 18 could be apparent. Second, correct, if a DM does away with skill interactions altogether there is little point in putting skill points into social skills that don't also have mechanical effects (feinting with bluff, countering feints and sensing enchantments with sense motive, etc.). And concurrently characters with an emphasis on mechanical social skills will not be as effective in this style of play whereas other characters have developed mechanical aspects of their characters that come into play. [/QUOTE]
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Diplomacy and Bluff roll made in my game... your assistance if you please.
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