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Diplomacy and Bluff roll made in my game... your assistance if you please.
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<blockquote data-quote="JRRNeiklot" data-source="post: 1839232" data-attributes="member: 717"><p>Sure they can. And I take their stat modifiers into consideration when we ROLE PLAY the encounter. They don't have to come up with some grand plot. Something like "er, we're the, uh, scouts, sent to, uh........check up on...er, things." I'd realize the character would have put it more eloquently and play the encounter accordingly.</p><p></p><p>And for those that suggest we "Act out" the fights, that's just absurd. You role play the social encounters and roll dice for combat. That's the way it's always been. Otherwise there'd be no point in calling it a role playing game. </p><p></p><p>"I bluff the guard" gets you nowhere in my games. Give me a legitimate reason - an explanation of HOW you're bluffing the guard and I'll decide wether or not the guard believes it. If a player can't stutter out a few sylabbles to explain his actions, he has no business playing anyway. Perhaps he'd be happier playing a wargame of some sort - which is what bluff checks encourage.</p><p></p><p>But, hey, if you want to play the game as a strategical skirmish war game, go right ahead. </p><p></p><p>This is all I'll say on the matter, because I've hijacked the thread enough as it is. For that I apologize to the original poster.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 1839232, member: 717"] Sure they can. And I take their stat modifiers into consideration when we ROLE PLAY the encounter. They don't have to come up with some grand plot. Something like "er, we're the, uh, scouts, sent to, uh........check up on...er, things." I'd realize the character would have put it more eloquently and play the encounter accordingly. And for those that suggest we "Act out" the fights, that's just absurd. You role play the social encounters and roll dice for combat. That's the way it's always been. Otherwise there'd be no point in calling it a role playing game. "I bluff the guard" gets you nowhere in my games. Give me a legitimate reason - an explanation of HOW you're bluffing the guard and I'll decide wether or not the guard believes it. If a player can't stutter out a few sylabbles to explain his actions, he has no business playing anyway. Perhaps he'd be happier playing a wargame of some sort - which is what bluff checks encourage. But, hey, if you want to play the game as a strategical skirmish war game, go right ahead. This is all I'll say on the matter, because I've hijacked the thread enough as it is. For that I apologize to the original poster. [/QUOTE]
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Diplomacy and Bluff roll made in my game... your assistance if you please.
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