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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Diplomacy and Issuing Commands
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<blockquote data-quote="Greenfield" data-source="post: 6002695" data-attributes="member: 6669384"><p>Look at the Leadership feat.</p><p></p><p>It includes a number of followers who don't need to be paid, yet will follow where you lead.</p><p></p><p>Now consider a King as having subordinates, loyal followers who themselves may be of a rank and level to have the Leadership feat, and thus their own cohort and followers.</p><p></p><p>While a poor substitute for an actual chain of command, it's a workable framework.</p><p></p><p>Also look at Hirelings, people who work for you just for the pay. They take orders, though they expect "hazardous duty pay" for dangerous work.</p><p></p><p>Both of these mechanics already exist within the rules, completely independent of the Diplomacy system.</p><p></p><p>The problem with using Diplomacy for a command structure is that, inherently, anyone with a good Diplomacy skill can effectively take command.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6002695, member: 6669384"] Look at the Leadership feat. It includes a number of followers who don't need to be paid, yet will follow where you lead. Now consider a King as having subordinates, loyal followers who themselves may be of a rank and level to have the Leadership feat, and thus their own cohort and followers. While a poor substitute for an actual chain of command, it's a workable framework. Also look at Hirelings, people who work for you just for the pay. They take orders, though they expect "hazardous duty pay" for dangerous work. Both of these mechanics already exist within the rules, completely independent of the Diplomacy system. The problem with using Diplomacy for a command structure is that, inherently, anyone with a good Diplomacy skill can effectively take command. [/QUOTE]
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Diplomacy and Issuing Commands
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