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General Tabletop Discussion
*TTRPGs General
Diplomacy - by the rules
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<blockquote data-quote="med stud" data-source="post: 1537015" data-attributes="member: 1211"><p>Im with Takyris. If you become "friendly" with an enemy it doesnt mean that the enemy it doesnt necessarily mean that everyone lays down their weapons and sing kumbaya together. Here are some scenarios:</p><p>(In these scenarios one of the PCs have Diplomacy +40)</p><p></p><p>-PCs are walking along a road in orc territory; an orcish patrol spots them and attacks them as the PCs are humans and traditional enemies etc. Charisma PC steps forward and talks to the orcs in orcish, gets 52 on the diplomacy check. The orcs, who have no special enmity against the PCs, turn from hostile to friendly. They treat the PCs like they would treat their own friends.</p><p></p><p>-The PC's arch nemesis comes forward for the obligatory "-Do you want me to speak? -No, mr PC, I want you to die." thing. He is hellbent on seeing the PCs dead because they are trying to stop his plan; they are a direct obstacle. Charisma PC strikes back again, rolls 57 and after the conversation the arch nemesis respects and even likes the PCs; but they are still in the way of his plan and he is still Evil. The nemesis will try to win the PCs over to his side or at least give them an offer to leave his plan in peace. If he cant do that they are still hazarding his plan. He will proceed with his original plan, destroying the PCs.</p><p></p><p>I think the key words are: How do the NPC treat his/her friends? What are and how strong are the NPCs motivations? The PCs cant stop a megalomaniac plan with Diplomacy or make a dragon hand over it's gold and XP to them just because they made a 60 on the check.</p></blockquote><p></p>
[QUOTE="med stud, post: 1537015, member: 1211"] Im with Takyris. If you become "friendly" with an enemy it doesnt mean that the enemy it doesnt necessarily mean that everyone lays down their weapons and sing kumbaya together. Here are some scenarios: (In these scenarios one of the PCs have Diplomacy +40) -PCs are walking along a road in orc territory; an orcish patrol spots them and attacks them as the PCs are humans and traditional enemies etc. Charisma PC steps forward and talks to the orcs in orcish, gets 52 on the diplomacy check. The orcs, who have no special enmity against the PCs, turn from hostile to friendly. They treat the PCs like they would treat their own friends. -The PC's arch nemesis comes forward for the obligatory "-Do you want me to speak? -No, mr PC, I want you to die." thing. He is hellbent on seeing the PCs dead because they are trying to stop his plan; they are a direct obstacle. Charisma PC strikes back again, rolls 57 and after the conversation the arch nemesis respects and even likes the PCs; but they are still in the way of his plan and he is still Evil. The nemesis will try to win the PCs over to his side or at least give them an offer to leave his plan in peace. If he cant do that they are still hazarding his plan. He will proceed with his original plan, destroying the PCs. I think the key words are: How do the NPC treat his/her friends? What are and how strong are the NPCs motivations? The PCs cant stop a megalomaniac plan with Diplomacy or make a dragon hand over it's gold and XP to them just because they made a 60 on the check. [/QUOTE]
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