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<blockquote data-quote="takyris" data-source="post: 1537026" data-attributes="member: 5171"><p>Hey Quas,</p><p></p><p></p><p></p><p>The misinterpretation is my fault, as I can understand how the original line could be read as "He might send assassins after you because he's friendly" instead of "He might send assassins after you even though he's freindly". The latter was what I'd intended.</p><p></p><p>And the following:</p><p></p><p></p><p></p><p>...seemed to be words put in my mouth. Possibly, however, that's my misreading, and not your attempt to overly simplify what I was saying.</p><p></p><p></p><p></p><p>Actually, I believe we <strong>disagree</strong> as to the game definitions of the 5 NPC attitudes. I'm not confused at all. I could be wrong, and please, quote away if you've got something that trumps my opinion, but I'm not confused.</p><p></p><p></p><p></p><p>Actually, I could have just had the NPCs as Indifferent. Indifferent means "Acts as expected socially under the circumstances." If you're in a gang meeting, and things are tense, and 5 well-armed uninvited people break down the door, you are socially expected to open fire. You don't have a deep personal loathing for this guy you never met before. You don't wanna start talkin' bad 'bout his mama. You just wanna follow your instructions, which were along the lines of "Hey, man, shoot anybody who ain't on the list." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I had them as Unfriendly because the PCs were wearing the wrong kind of clothes, and were obviously not gang members of any sort. That meant "We're going to attack, and not only that, we're going to enjoy it, because this is our chance to grind our boots into the upper-class a bit."</p><p></p><p>I never said it was a one-round action. Initiative hadn't been rolled yet, so I gave the PC time to make his case. And, when he finally rolled his Diplomacy check, he got a natural 20, plus 5 from an action point, which, when added to his ranks and bonuses, totalled 37. The Lieutentant, who himself was Hostile (for personal reasons), was moved to Friendly. Because of the Lieutenant's personal allegiances, his Friendly status in no way precluded him from killing the PCs if they got in his way, but it did mean that he wasn't specifically aiming to do so, and that he might feel a twinge of regret as he did.</p><p></p><p>This most likely speaks to some radically different approach to those 5 Attitudes. It seems really unpleasant to you to conceive of someone who could be friendly to you while still taking violent action against you. Or perhaps you conceive of those 5 attitudes to be overridingly powerful, such that if someone was Hostile to you -- "You killed my father, mistreated my sister, stole my ranch, burned my bible, and shot my dog, and now I'm going to kill you, you soulless monster, whatever it takes" -- and you rolled well enough on your Diplomacy check to bring them to merely Unfriendly, then he'd stop and say, "Well, I still don't like the fact that you killed my father, mistreated my sister, stole my ranch, burned my bible, and shot my dog, but I'm now just going to scowl at you from across the room and say mean things about you behind your back."</p><p></p><p>In my mind, moving that guy to Indifferent would cause him to continue on his course of action as expected (the socially expected action of vengeance), moving him to Friendly might make him give a bit of leeway (he'd respect the PCs and avoid hurting innocent friends of theirs, unless that was his original goal, and he might say something like "I understand why you did what you did, but this still has to come down to us crossing swords."), and moving him to Helpful <strong>might</strong> convince him to let the PCs live. Not a definite -- it'd depend on his personality -- but at the very least, he'd let the innocent friends of the PCs go, give the PCs time to prepare, make it a formal duel instead of an assassination, etc. Or maybe, if his personality was right, he'd drop to his knees in tears as the weight of the PCs' words cut through the vengeance that had controlled him. It might. Or it might not. As I said, it depends on the personality of the NPC in question.</p><p></p><p>How does that strike you?</p><p></p><p><strong>Kahuna Burger, you said:</strong></p><p></p><p></p><p>KB, again, I may have misspoken. I <strong>do</strong> allow the use of sense motive aganst bluff attempts. But I consider a single bluff attempt to be a series of statements, such that the PC gets one roll, and the NPC gets one bluff attempt, for all of their statements.</p><p></p><p>From the d20 Modern Errata and FAQ, a statement that compares the Sense Motive skill to an Investigator's <em>Discern Lies</em> ability:</p><p></p><p></p><p></p><p>I am attempting to use it in that spirit.</p></blockquote><p></p>
[QUOTE="takyris, post: 1537026, member: 5171"] Hey Quas, The misinterpretation is my fault, as I can understand how the original line could be read as "He might send assassins after you because he's friendly" instead of "He might send assassins after you even though he's freindly". The latter was what I'd intended. And the following: ...seemed to be words put in my mouth. Possibly, however, that's my misreading, and not your attempt to overly simplify what I was saying. Actually, I believe we [b]disagree[/b] as to the game definitions of the 5 NPC attitudes. I'm not confused at all. I could be wrong, and please, quote away if you've got something that trumps my opinion, but I'm not confused. Actually, I could have just had the NPCs as Indifferent. Indifferent means "Acts as expected socially under the circumstances." If you're in a gang meeting, and things are tense, and 5 well-armed uninvited people break down the door, you are socially expected to open fire. You don't have a deep personal loathing for this guy you never met before. You don't wanna start talkin' bad 'bout his mama. You just wanna follow your instructions, which were along the lines of "Hey, man, shoot anybody who ain't on the list." :) I had them as Unfriendly because the PCs were wearing the wrong kind of clothes, and were obviously not gang members of any sort. That meant "We're going to attack, and not only that, we're going to enjoy it, because this is our chance to grind our boots into the upper-class a bit." I never said it was a one-round action. Initiative hadn't been rolled yet, so I gave the PC time to make his case. And, when he finally rolled his Diplomacy check, he got a natural 20, plus 5 from an action point, which, when added to his ranks and bonuses, totalled 37. The Lieutentant, who himself was Hostile (for personal reasons), was moved to Friendly. Because of the Lieutenant's personal allegiances, his Friendly status in no way precluded him from killing the PCs if they got in his way, but it did mean that he wasn't specifically aiming to do so, and that he might feel a twinge of regret as he did. This most likely speaks to some radically different approach to those 5 Attitudes. It seems really unpleasant to you to conceive of someone who could be friendly to you while still taking violent action against you. Or perhaps you conceive of those 5 attitudes to be overridingly powerful, such that if someone was Hostile to you -- "You killed my father, mistreated my sister, stole my ranch, burned my bible, and shot my dog, and now I'm going to kill you, you soulless monster, whatever it takes" -- and you rolled well enough on your Diplomacy check to bring them to merely Unfriendly, then he'd stop and say, "Well, I still don't like the fact that you killed my father, mistreated my sister, stole my ranch, burned my bible, and shot my dog, but I'm now just going to scowl at you from across the room and say mean things about you behind your back." In my mind, moving that guy to Indifferent would cause him to continue on his course of action as expected (the socially expected action of vengeance), moving him to Friendly might make him give a bit of leeway (he'd respect the PCs and avoid hurting innocent friends of theirs, unless that was his original goal, and he might say something like "I understand why you did what you did, but this still has to come down to us crossing swords."), and moving him to Helpful [b]might[/b] convince him to let the PCs live. Not a definite -- it'd depend on his personality -- but at the very least, he'd let the innocent friends of the PCs go, give the PCs time to prepare, make it a formal duel instead of an assassination, etc. Or maybe, if his personality was right, he'd drop to his knees in tears as the weight of the PCs' words cut through the vengeance that had controlled him. It might. Or it might not. As I said, it depends on the personality of the NPC in question. How does that strike you? [b]Kahuna Burger, you said:[/b] KB, again, I may have misspoken. I [b]do[/b] allow the use of sense motive aganst bluff attempts. But I consider a single bluff attempt to be a series of statements, such that the PC gets one roll, and the NPC gets one bluff attempt, for all of their statements. From the d20 Modern Errata and FAQ, a statement that compares the Sense Motive skill to an Investigator's [i]Discern Lies[/i] ability: I am attempting to use it in that spirit. [/QUOTE]
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