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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Diplomacy: I don't think it is broken. Here's why.
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<blockquote data-quote="RainOfSteel" data-source="post: 3229846" data-attributes="member: 24460"><p>I also agree with most of what you have to say, except for:</p><p></p><p>A player may believe that an offer cannot be refused, but this does not mean that this belief is true.</p><p></p><p></p><p>A player may believe that the response they want from an NPC to an offer he/she makes is the only rational one, and therefore that the NPC should accept the offer as a rational act, but this does not mean that this belief is true.</p><p></p><p></p><p>I would be extremely cautious.</p><p></p><p>If someone wanted a bauble from me that I thought had only a low worth, and that someone was willing to do something big for it, I would spend my time wondering what that bauble really was.</p><p></p><p>As the hypothetical King in this situation, I might say yes, but I would include a stipulation that if my court wizard found out (while the characters were out slaying) that the bauble was something worth more than X (some value relevant to the situation), then Y substitute would instead be the maximum payment.</p><p></p><p>If an offer sounds too good to be true, it probably is.</p><p></p><p></p><p>--------------------------------------</p><p></p><p></p><p>NPCs do not always act in exact the way a PC expects, and die rolls add the element of uncertainty into the situation. One where a purely arbitrary DM decision does not make the final determination. Although it is only my personal belief, if I don't have some type of control of the situation (my chance at success via a die roll), then I really might as well not have a character sheet or dice. It's back to the pre-RPG days of "I shot you first! Nuh-uh, I shot you first!" (Or, worse, just getting dragged along by main force through whatever tale the DM happens to be telling.)</p></blockquote><p></p>
[QUOTE="RainOfSteel, post: 3229846, member: 24460"] I also agree with most of what you have to say, except for: A player may believe that an offer cannot be refused, but this does not mean that this belief is true. A player may believe that the response they want from an NPC to an offer he/she makes is the only rational one, and therefore that the NPC should accept the offer as a rational act, but this does not mean that this belief is true. I would be extremely cautious. If someone wanted a bauble from me that I thought had only a low worth, and that someone was willing to do something big for it, I would spend my time wondering what that bauble really was. As the hypothetical King in this situation, I might say yes, but I would include a stipulation that if my court wizard found out (while the characters were out slaying) that the bauble was something worth more than X (some value relevant to the situation), then Y substitute would instead be the maximum payment. If an offer sounds too good to be true, it probably is. -------------------------------------- NPCs do not always act in exact the way a PC expects, and die rolls add the element of uncertainty into the situation. One where a purely arbitrary DM decision does not make the final determination. Although it is only my personal belief, if I don't have some type of control of the situation (my chance at success via a die roll), then I really might as well not have a character sheet or dice. It's back to the pre-RPG days of "I shot you first! Nuh-uh, I shot you first!" (Or, worse, just getting dragged along by main force through whatever tale the DM happens to be telling.) [/QUOTE]
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Diplomacy: I don't think it is broken. Here's why.
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