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General Tabletop Discussion
*Pathfinder & Starfinder
Diplomacy on PC's
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<blockquote data-quote="Lord Pendragon" data-source="post: 1262479" data-attributes="member: 707"><p><em>Because</em> the owner is a PC. The player has the final say regarding how is character reacts, period. The only caveat is magical <em>domination</em>. I understand that you want the roll to mean something even when dealing with PCs, but for players such as myself, it is unacceptable. I get to decide how my character reacts to other characters, not a die roll.</p><p></p><p>Your previous example,did not, at first glance, appear to allow the player any control over his PC's reaction. He must be angry, regardless of what he would otherwise choose. If your player is allowed to respond to the prompt with, "none of the above, my character just laughs at her and goes about his business" then that's cool. If he <em>must</em> choose one of your three options, or something akin to it, then it crosses the line into a place I, as a player, will not go.</p><p></p><p>And of course you'll use what you like. I've never once said that your way is wrong, or that my thinking is right on this issue. I merely wanted to point out that there <em>are</em> players who feel as I do out there, so before Trainz adopts your system, he should consider how his players might react to it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1262479, member: 707"] [i]Because[/i] the owner is a PC. The player has the final say regarding how is character reacts, period. The only caveat is magical [i]domination[/i]. I understand that you want the roll to mean something even when dealing with PCs, but for players such as myself, it is unacceptable. I get to decide how my character reacts to other characters, not a die roll. Your previous example,did not, at first glance, appear to allow the player any control over his PC's reaction. He must be angry, regardless of what he would otherwise choose. If your player is allowed to respond to the prompt with, "none of the above, my character just laughs at her and goes about his business" then that's cool. If he [i]must[/i] choose one of your three options, or something akin to it, then it crosses the line into a place I, as a player, will not go. And of course you'll use what you like. I've never once said that your way is wrong, or that my thinking is right on this issue. I merely wanted to point out that there [i]are[/i] players who feel as I do out there, so before Trainz adopts your system, he should consider how his players might react to it. :) [/QUOTE]
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