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General Tabletop Discussion
*Pathfinder & Starfinder
Diplomacy on PC's
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<blockquote data-quote="pawsplay" data-source="post: 1263162" data-attributes="member: 15538"><p><em> If she instead decides to charge through mutliple threatened zones and make an untrained bull rush on an enemy, she will take all the attacks of oppertunity. </em></p><p></p><p>If Tumble doesn't cover that, what ability does? Maybe I want to do some rolls and cartwheels right past my enemies swings and thrust and drop kick my opponent. </p><p></p><p>Anyway. Die rolls represent unpredictability in the game environment. Your PC's voluntary behavior is never unpredictable. Even if a character can sweet-talk 95% of everyone into doing something for them, your character is allowed to be the 5% who doesn't. You are allowed to make decisions based on your PC's character concept, motivations, decisions, and impulses. To make a PC obey a die roll is to turn Diplomacy into a form of compulsion, and further to eliminate a player's choice to play the character they choose to.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 1263162, member: 15538"] [i] If she instead decides to charge through mutliple threatened zones and make an untrained bull rush on an enemy, she will take all the attacks of oppertunity. [/i] If Tumble doesn't cover that, what ability does? Maybe I want to do some rolls and cartwheels right past my enemies swings and thrust and drop kick my opponent. Anyway. Die rolls represent unpredictability in the game environment. Your PC's voluntary behavior is never unpredictable. Even if a character can sweet-talk 95% of everyone into doing something for them, your character is allowed to be the 5% who doesn't. You are allowed to make decisions based on your PC's character concept, motivations, decisions, and impulses. To make a PC obey a die roll is to turn Diplomacy into a form of compulsion, and further to eliminate a player's choice to play the character they choose to. [/QUOTE]
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Diplomacy on PC's
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