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<blockquote data-quote="pvandyck" data-source="post: 1263329" data-attributes="member: 6885"><p>I understand that there are some players who would rather leave my group than have me (as DM) tell them that their players have been influenced to a particular decision by the charisma of an NPC or another player.</p><p></p><p>However, if the player refuses to roleplay the negative or detrimental parts of his personality, then I have a problem with his playing in my group, too.</p><p></p><p>For example, if a player has consistently built up the personality of his character as a naive, horny, country-bumpkin and suddenly, when presented with a female NPC with high charisma looking to influence him, he "decides" that he is stone-cold - (in reality because he has player knowledge that she's the kind of person that uses people for all she can get), I'd tell him he's not role playing properly. If he does this over and over again, I tell him I'm going to make the desision for him, unless he starts giving good (in-game without player knowledge) reasons why.</p><p></p><p>There are downsides to most personality traits, and it's poor roleplaying to ignore those downsides because you don't like having your character influenced.</p><p></p><p>Similarly, if the Evil Bad Guy has made and entire town of people love him, and the players have no reason to mistrust him (yet), they better have a very good reason to NOT leave their weapons outside the door, as he very nicely asked. In many cases I need to make it a dice rolling contest, cause experienced players simply are paranoid of everything. (If you were as paranoid in real life as my players seem in the game, you'd be put away - and die of stress at 25.)</p><p></p><p>pvandyck</p></blockquote><p></p>
[QUOTE="pvandyck, post: 1263329, member: 6885"] I understand that there are some players who would rather leave my group than have me (as DM) tell them that their players have been influenced to a particular decision by the charisma of an NPC or another player. However, if the player refuses to roleplay the negative or detrimental parts of his personality, then I have a problem with his playing in my group, too. For example, if a player has consistently built up the personality of his character as a naive, horny, country-bumpkin and suddenly, when presented with a female NPC with high charisma looking to influence him, he "decides" that he is stone-cold - (in reality because he has player knowledge that she's the kind of person that uses people for all she can get), I'd tell him he's not role playing properly. If he does this over and over again, I tell him I'm going to make the desision for him, unless he starts giving good (in-game without player knowledge) reasons why. There are downsides to most personality traits, and it's poor roleplaying to ignore those downsides because you don't like having your character influenced. Similarly, if the Evil Bad Guy has made and entire town of people love him, and the players have no reason to mistrust him (yet), they better have a very good reason to NOT leave their weapons outside the door, as he very nicely asked. In many cases I need to make it a dice rolling contest, cause experienced players simply are paranoid of everything. (If you were as paranoid in real life as my players seem in the game, you'd be put away - and die of stress at 25.) pvandyck [/QUOTE]
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