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General Tabletop Discussion
*Pathfinder & Starfinder
Diplomacy on PC's
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<blockquote data-quote="Speaks With Stone" data-source="post: 1263374" data-attributes="member: 375"><p>And if you roll a 1 then the diplomacy check would fail.</p><p></p><p>Again, if someone asks you to do something reasonable and they are saying it in a highly reasonable way (successful diplomacy check), would it be unreasonable to expect a person to be influenced. If there are specific reasons other than "I don't want to be influenced" then I think it is poor roleplaying. We are all influenced into doing things all of the time in real life. Player knowledge applies here in my opinion. People want to resist because they see the mechanic working "against" their character. They instantly become stiff necked because the player is aware of the mechanic. Whereas a successful skill check shouldn't be that apparent to the person being influenced.</p><p></p><p>Think of it this way. How often does charisma become a dump stat? How often does a character with really low charisma convince other players/characters to do what they want through in character discussion? Someone with a strong natural charisma playing a character with low charisma will still influence everyone around him if he is not encouraged to tone it down. That same character with no skills in diplomacy will frequently influence everyone around him by the personality of the player and most of us don't blink an eye when it happens. Free will is not subverted. The player convinces the player. Despite having a character with no skill or charisma.</p><p></p><p>Then the high charisma character with a shy player tries to do the same thing using his characters skills and everyone starts getting ill about being "forced" into something. The mechanic simulates the character influencing the character, but the perception is blown out of proportion as the player sees the mechanic and feels left out. </p><p></p><p>I'm only suggesting that if the players put themselves inside of their character and if "influenced" by another character they can still make choices for their character based on character knowledge and opinions and not based on the player disliking that his character was snookered.</p><p></p><p>We've actually had lots of similar instances and it can be a lot of fun. I've played a character who was a bound servant to another character. I had to do what he said, but I had lots of influence skills to shift his opinions around about what he wanted to do. I've actually done something like this twice. I've had players who interacted in similar manners and it always comes out enjoyable. Once you look at things from the characters view point, which is not the same as the players, these interactions can be a great deal of fun - if used sparingly to avoid derailing the adventure.</p></blockquote><p></p>
[QUOTE="Speaks With Stone, post: 1263374, member: 375"] And if you roll a 1 then the diplomacy check would fail. Again, if someone asks you to do something reasonable and they are saying it in a highly reasonable way (successful diplomacy check), would it be unreasonable to expect a person to be influenced. If there are specific reasons other than "I don't want to be influenced" then I think it is poor roleplaying. We are all influenced into doing things all of the time in real life. Player knowledge applies here in my opinion. People want to resist because they see the mechanic working "against" their character. They instantly become stiff necked because the player is aware of the mechanic. Whereas a successful skill check shouldn't be that apparent to the person being influenced. Think of it this way. How often does charisma become a dump stat? How often does a character with really low charisma convince other players/characters to do what they want through in character discussion? Someone with a strong natural charisma playing a character with low charisma will still influence everyone around him if he is not encouraged to tone it down. That same character with no skills in diplomacy will frequently influence everyone around him by the personality of the player and most of us don't blink an eye when it happens. Free will is not subverted. The player convinces the player. Despite having a character with no skill or charisma. Then the high charisma character with a shy player tries to do the same thing using his characters skills and everyone starts getting ill about being "forced" into something. The mechanic simulates the character influencing the character, but the perception is blown out of proportion as the player sees the mechanic and feels left out. I'm only suggesting that if the players put themselves inside of their character and if "influenced" by another character they can still make choices for their character based on character knowledge and opinions and not based on the player disliking that his character was snookered. We've actually had lots of similar instances and it can be a lot of fun. I've played a character who was a bound servant to another character. I had to do what he said, but I had lots of influence skills to shift his opinions around about what he wanted to do. I've actually done something like this twice. I've had players who interacted in similar manners and it always comes out enjoyable. Once you look at things from the characters view point, which is not the same as the players, these interactions can be a great deal of fun - if used sparingly to avoid derailing the adventure. [/QUOTE]
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