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Diplomacy on PC's
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<blockquote data-quote="pawsplay" data-source="post: 1263499" data-attributes="member: 15538"><p>More thoughts:</p><p></p><p><em>Because it is not internally consistent or well developed in the characters experience and view point.</em></p><p><em></em></p><p><em>I'm not saying you can't do it. Just saying that it's not good roleplaying. </em></p><p></p><p>So you are saying realistic characters are not "good roleplaying." Real people are not consistent. Fictional characters are only consistent enough to do something inconsistent (and interesting). Othello is not "consistent"; he goes from an over-protective gentleman to an anxiety-ridden monster. Iago is consistent, and consequently, uninteresting; that is why the play is not called "Iago." </p><p></p><p><em>In the same vane, but to less severity, I'm saying that if your character doesn't have stats or skills for countering influence, then you should be influenced when an influential person tries to convince you of something.</em></p><p></p><p>D&D does not have a skill that allows you to make people do something they don't want to do. Diplomacy affects only attitude, it is not a <em>suggestion</em> spell. Further, there <em>are</em> no stats or skills for resisting Diplomacy in D&D, because that was never part of the design. Diplomacy is not "resisted," although it can be opposed. Diplomacy is not something you do to someone, it's something you try to do right, hoping your charm will cause them to take a favorable action.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 1263499, member: 15538"] More thoughts: [i]Because it is not internally consistent or well developed in the characters experience and view point. I'm not saying you can't do it. Just saying that it's not good roleplaying. [/i] So you are saying realistic characters are not "good roleplaying." Real people are not consistent. Fictional characters are only consistent enough to do something inconsistent (and interesting). Othello is not "consistent"; he goes from an over-protective gentleman to an anxiety-ridden monster. Iago is consistent, and consequently, uninteresting; that is why the play is not called "Iago." [i]In the same vane, but to less severity, I'm saying that if your character doesn't have stats or skills for countering influence, then you should be influenced when an influential person tries to convince you of something.[/i] D&D does not have a skill that allows you to make people do something they don't want to do. Diplomacy affects only attitude, it is not a [i]suggestion[/i] spell. Further, there [i]are[/i] no stats or skills for resisting Diplomacy in D&D, because that was never part of the design. Diplomacy is not "resisted," although it can be opposed. Diplomacy is not something you do to someone, it's something you try to do right, hoping your charm will cause them to take a favorable action. [/QUOTE]
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