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Diplomacy on PC's
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<blockquote data-quote="Trainz" data-source="post: 1263833" data-attributes="member: 2122"><p>For the record, I put that thread up for the benefit of an australian friend gamer of mine, I don't have such an issue.</p><p> </p><p>Now that said, how we handle high charisma between players and NPC's is very simple: my players get informed that the NPC talking is very charismatic, and players take that into account in their role-playing. They really do. If they are suspicious of the NPC, fine, but they are aware that the NPC "makes an impression". No more, no less. How they take that into account in their response is their business alone. No roll of the dice necessary.</p><p> </p><p>Now, if they want to find out if they have a reason to be suspicious, that's what sense motive is for. Opposed by bluff, which is modified by the NPC's charisma anyways.</p><p> </p><p>Between players though... it's harder. I played an 18 charisma paladin (R.I.P. Sunless Citadel), and the druid kept jibing at me. It was all in good humor, but it diminished the fact that I was playing (and played well, IMHO) a very charismatic character. I more or less didn't mind. </p><p> </p><p>But should a DM intervene and say "Look guys, Sir Hackalot here is very charismatic, and thruth be told, your PC's wouldn't really be behaving like this." ? I don't think so. It's just something that must be overlooked, unless players will eventually resent high-charisma player characters.</p></blockquote><p></p>
[QUOTE="Trainz, post: 1263833, member: 2122"] For the record, I put that thread up for the benefit of an australian friend gamer of mine, I don't have such an issue. Now that said, how we handle high charisma between players and NPC's is very simple: my players get informed that the NPC talking is very charismatic, and players take that into account in their role-playing. They really do. If they are suspicious of the NPC, fine, but they are aware that the NPC "makes an impression". No more, no less. How they take that into account in their response is their business alone. No roll of the dice necessary. Now, if they want to find out if they have a reason to be suspicious, that's what sense motive is for. Opposed by bluff, which is modified by the NPC's charisma anyways. Between players though... it's harder. I played an 18 charisma paladin (R.I.P. Sunless Citadel), and the druid kept jibing at me. It was all in good humor, but it diminished the fact that I was playing (and played well, IMHO) a very charismatic character. I more or less didn't mind. But should a DM intervene and say "Look guys, Sir Hackalot here is very charismatic, and thruth be told, your PC's wouldn't really be behaving like this." ? I don't think so. It's just something that must be overlooked, unless players will eventually resent high-charisma player characters. [/QUOTE]
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