Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Diplomacy redux
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kerrick" data-source="post: 3858532" data-attributes="member: 4722"><p>Yeah... that's the only major flaw in this system - there's no way to seriously influence someone you'll only meet once. I don't think that you should be able to move someone's attitude more than 1 step with a single check by any means, but there should be a way to boost someone that step up with a single (non-outrageous) roll in certain circumstances. I'll work on that and see what I can come up with.</p><p></p><p>Edit: Okay... after thinking this over, I dropped the bonus you gain from a Diplomacy check to 1 point/3 points of the check result, instead of 1/5. This should make it easier for lower-level (or more moderate diplomats) to affect NPCs. Don't forget, too, that reputation factors in - the sorcerer and his friends could be well-known, and that would add a large bonus to attempts to sway others.</p><p></p><p>I also thought up a quickie, single-shot method: Swaying an NPC's attitude by one step is a DC 20 check. You can make further checks, but each one increases the DC by +10. A failure means you can't attempt to influence that NPC again for 24 hours, and you lose a step of influence (effectively, you're being too pushy). So, for example, getting someone from Hostile to Friendly would require a total of 4 checks; if you did them all at once, it would be an end DC of 60. Or, you could split them up over the course of a day or two and lower the DC - say, get him to Indifferent one day, then start over at DC 20 the next day and try to get him to Friendly or Helpful. This is still kind of easy for a <a href="http://www.dandwiki.com/wiki/Politico_%28DnD_Character_Optimization%29" target="_blank">twinked-out PC</a>, but I guess I could just leave it to the DM to prevent unforseen abuses by his players.</p><p></p><p>On an unrelated note, I've also got an idea for Perform checks tying into this - a bard makes an outstanding performance, frex, and that would grant him a huge but temporary bonus to Diplomacy checks for anyone in the audience.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3858532, member: 4722"] Yeah... that's the only major flaw in this system - there's no way to seriously influence someone you'll only meet once. I don't think that you should be able to move someone's attitude more than 1 step with a single check by any means, but there should be a way to boost someone that step up with a single (non-outrageous) roll in certain circumstances. I'll work on that and see what I can come up with. Edit: Okay... after thinking this over, I dropped the bonus you gain from a Diplomacy check to 1 point/3 points of the check result, instead of 1/5. This should make it easier for lower-level (or more moderate diplomats) to affect NPCs. Don't forget, too, that reputation factors in - the sorcerer and his friends could be well-known, and that would add a large bonus to attempts to sway others. I also thought up a quickie, single-shot method: Swaying an NPC's attitude by one step is a DC 20 check. You can make further checks, but each one increases the DC by +10. A failure means you can't attempt to influence that NPC again for 24 hours, and you lose a step of influence (effectively, you're being too pushy). So, for example, getting someone from Hostile to Friendly would require a total of 4 checks; if you did them all at once, it would be an end DC of 60. Or, you could split them up over the course of a day or two and lower the DC - say, get him to Indifferent one day, then start over at DC 20 the next day and try to get him to Friendly or Helpful. This is still kind of easy for a [url=http://www.dandwiki.com/wiki/Politico_%28DnD_Character_Optimization%29]twinked-out PC[/url], but I guess I could just leave it to the DM to prevent unforseen abuses by his players. On an unrelated note, I've also got an idea for Perform checks tying into this - a bard makes an outstanding performance, frex, and that would grant him a huge but temporary bonus to Diplomacy checks for anyone in the audience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Diplomacy redux
Top