Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Diplomacy skill and adventure design.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dave Turner" data-source="post: 3197354" data-attributes="member: 12329"><p>If you aren't going to make players actually climb walls, hide in shadows, or swing their greatswords, then it's fine to make them roll for social interaction as well. If a character has 18 Strength and the player, for the sake of argument, would have the equivalent of 6 Strength, you don't make the player simulate breaking down a heavy oak door. Characters are not the players. If a character has 18 Charisma and the player has an equivalent of 6 Charisma, then let the player use the character's mechanical strengths, just as you would in any other facet of the game. </p><p></p><p>A player who isn't a good role-player/actor who makes a socially-focused character is just engaging in the same kind of wish fulfillment that the other players are involved in. One player wishes he could be a kick-ass warrior, one player wishes he could be a powerful wizard, and one player wishes he were a silver-tongued devil. The first two players get to fulfill their wishes through the rules. Why deny the last player the same benefit?</p><p></p><p>With that said, Diplomacy in the RAW leaves much to be desired. But Diplomacy should be a viable way to overcome obstacles and resolve conflicts regardless of the player's role-playing ability. Diplomacy is a mechanical skill in the game. It should be treated that way.</p><p></p><p>These are problems of adventure design and DMing, not the Diplomacy skill. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Dave Turner, post: 3197354, member: 12329"] If you aren't going to make players actually climb walls, hide in shadows, or swing their greatswords, then it's fine to make them roll for social interaction as well. If a character has 18 Strength and the player, for the sake of argument, would have the equivalent of 6 Strength, you don't make the player simulate breaking down a heavy oak door. Characters are not the players. If a character has 18 Charisma and the player has an equivalent of 6 Charisma, then let the player use the character's mechanical strengths, just as you would in any other facet of the game. A player who isn't a good role-player/actor who makes a socially-focused character is just engaging in the same kind of wish fulfillment that the other players are involved in. One player wishes he could be a kick-ass warrior, one player wishes he could be a powerful wizard, and one player wishes he were a silver-tongued devil. The first two players get to fulfill their wishes through the rules. Why deny the last player the same benefit? With that said, Diplomacy in the RAW leaves much to be desired. But Diplomacy should be a viable way to overcome obstacles and resolve conflicts regardless of the player's role-playing ability. Diplomacy is a mechanical skill in the game. It should be treated that way. These are problems of adventure design and DMing, not the Diplomacy skill. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Diplomacy skill and adventure design.
Top