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<blockquote data-quote="Goolpsy" data-source="post: 2233912" data-attributes="member: 31769"><p>I do not know if any of you have house ruled this or even had an issue with it but,</p><p> </p><p>If you first read the discribtion of the Diplomacy skill it states that it work on NPCs</p><p>anyway, on given examples of the book, it is used to make a beholder stop its attack (at least in 3.0 dont know about 3.5 but think its there too) Anyway, I have this player with a pump'd up Diplomacy skill, and somehow acording to the rules an opposed check isn't nessesarily.. </p><p> </p><p>First problem: "acording to the book i can tell this BIG angry great wyrm red dragon, not to attack me" could he be saying in middle of a fight... which pretty much ruins the whole encounter.. </p><p> </p><p>2nd problem: Can it be true that there isn't any opposed check? i mean, a level 15 paladin with 25 Charisma, 18 ranks in diplomacy with an item giving +20... (45+ 1d20 for the check) could with 20% miss chance turn an Evil dragon into a helpful sweet little critter?</p><p> </p><p>And, How long does it take to use the skill? standard action? free action? (speech) or...?</p><p> </p><p>Until now i've never let him use it in combat, not even against a NCP which made him really pissed off, and i kindof understand why.. (Special case with already Fanatic NPCs though)</p></blockquote><p></p>
[QUOTE="Goolpsy, post: 2233912, member: 31769"] I do not know if any of you have house ruled this or even had an issue with it but, If you first read the discribtion of the Diplomacy skill it states that it work on NPCs anyway, on given examples of the book, it is used to make a beholder stop its attack (at least in 3.0 dont know about 3.5 but think its there too) Anyway, I have this player with a pump'd up Diplomacy skill, and somehow acording to the rules an opposed check isn't nessesarily.. First problem: "acording to the book i can tell this BIG angry great wyrm red dragon, not to attack me" could he be saying in middle of a fight... which pretty much ruins the whole encounter.. 2nd problem: Can it be true that there isn't any opposed check? i mean, a level 15 paladin with 25 Charisma, 18 ranks in diplomacy with an item giving +20... (45+ 1d20 for the check) could with 20% miss chance turn an Evil dragon into a helpful sweet little critter? And, How long does it take to use the skill? standard action? free action? (speech) or...? Until now i've never let him use it in combat, not even against a NCP which made him really pissed off, and i kindof understand why.. (Special case with already Fanatic NPCs though) [/QUOTE]
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