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<blockquote data-quote="Eonthar" data-source="post: 2302288" data-attributes="member: 22078"><p>MISSING PLAYER[sblock]Work in progress</p><p></p><p><strong>XXXX, 3rd-Level Bladesinger</strong></p><p><strong>Harmonian (Medium Humanoid)</strong></p><p></p><p><strong>Alignment: </strong> Chaotic Good</p><p><strong>Height:</strong> 5'</p><p><strong>Weight:</strong> 99 lbs</p><p><strong>Hair:</strong> Translucent blond</p><p><strong>Eyes:</strong> Ice blue</p><p><strong>Age:</strong> 125 (20 Human equivalent)</p><p></p><p><strong>Strength</strong> 17 (+3) [15 Base, +2 Racial]</p><p><strong>Dexterity</strong> 16 (+3) [14 Base, +2 Racial]</p><p><strong>Constitution</strong> 13 (+1) [11 Base, +2 Racial]</p><p><strong>Intelligence</strong> 10 (+0) [10 Base]</p><p><strong>Wisdom</strong> 6 (-2) [10 Base, -4 Racial]</p><p><strong>Charisma</strong> 21 (+5) [17 Base, +4 Racial]</p><p></p><p><strong>Hit Dice:</strong> 3d10+3 (XX hp)</p><p><strong>Initiative:</strong> +7 (+3 Dex, +4 Improved Initiative)</p><p><strong>Speed: </strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 18 (+5 Armor, +3 Dex), touch 13, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +3/+6</p><p><strong>Attack:</strong> Longsword +8 melee (1d8+3/19-20/x2) [+3 Base, +3 Str, +1 Weapon Focus, +1 Masterwork]</p><p><strong>Full Attack:</strong> Longsword +8 melee (1d8+3/19-20/x2) [+3 Base, +3 Str, +1 Weapon Focus, +1 Masterwork]</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p></p><p><u><strong>Saves:</strong></u></p><p><strong>Fortitude</strong> +4 [+3 base, +1 Con]</p><p><strong>Reflex</strong> +6 [+3 base, +3 Dex]</p><p><strong>Will </strong> +1 [+3 base, -2 Wis]</p><p></p><p><u><strong>Feats:</strong></u></p><p>Weapon Proficiency (Simple, Martial, Natural)</p><p>Armour Proficiency (Light, Medium, Heavy)</p><p>Shield Proficiency</p><p>Acrobatic [1st-level]</p><p>Weapon Focus (Longsword) [Bonus 1st-level]</p><p>Improved Initiative [Bonus 2nd-level]</p><p>Skill Focus (Perform[Singing]) [3rd-level]</p><p></p><p><u><strong>Skills:</strong></u></p><p>Balance +11 [6 Ranks, +3 Dex, +2 Synergy, -0 ACP]</p><p>Bluff +9 [5 Ranks, +5 Cha]</p><p>Climb +3 [0 Ranks, +3 Str, -0 ACP]</p><p>Concentration +1 [0 Ranks, +1 Con]</p><p>Diplomacy +7 [0 Ranks, +5 Cha, +2 Synergy]</p><p>Disguise +7 [0 Ranks, +5 Cha, +2 Synergy]</p><p>Hide +3 [0 Ranks, +3 Dex, -0 ACP]</p><p>Intimidate +7 [0 Ranks, +5 Cha, +2 Synergy</p><p>Jump +13 [6 Ranks, +3 Str, +2 Synergy, +2 Acrobatic, -0 ACP]</p><p>Listen -2 [0 Ranks, -2 Wis]</p><p>Move Silently +3 [0 Ranks, +3 Dex, -0 ACP]</p><p>Perform (Singing) +14 [6 Ranks, +5 Cha, +3 Skill Focus] (+8 racial bonus when attempting to speak Melodian)</p><p>Perform (Dance) +5 [0 Ranks, +5 Cha]</p><p>Perform (Percussion) +7 [0 Ranks, +5 Cha, +2 Masterwork Drum]</p><p>Sleight of Hand +7 [2 Ranks, +3 Dex, +2 Synergy, -0 ACP]</p><p>Speak Language [2 Ranks]</p><p>Spot -2 [0 Ranks, -2 Wis]</p><p>Swim +3 [0 Ranks, +3 Str, -0 ACP]</p><p>Tumble +13 [6 Ranks, +3 Dex, +2 Synergy, +2 Acrobatic, -0 ACP]</p><p>Use Magic Device +8 [3 Ranks, +5 Cha]</p><p></p><p></p><p><strong>Languages:</strong> Harmonian, Melodian, XXX, XXX</p><p><strong>XP:</strong> 4500</p><p><strong>XP Needed for next level:</strong> 6000</p><p></p><p><em><u><strong>Class and Racial Abilities:</strong></u></em></p><p></p><p><u><strong>Harmonian Abilities:</strong></u></p><p></p><p><strong>Electricity Immunity (Ex):</strong> Since they have no ions, Harmonians are not affected by electricity</p><p></p><p><strong>Intense Sonic Vulnerability (Ex):</strong> Harmonians take double-damage from Sonic effects, and also things that have extra effects against Crystal work on Harmonians as if they were made of Crystal. However, if these effects are also Sonic, they do not do additional extra damage after that--just apply one or the other.</p><p></p><p><strong>Musical Sensitivity (Ex):</strong> Harmonians gain one and a half times the usual bonus (rounded down) from any Harmonian, Melodian, or Bardic Music effects that target them.</p><p></p><p><strong>Strengthen the Melody (Ex):</strong>Allows Harmonians to give a +4 bonus, rather than +2, to any Aid Another check to aid a Melodian, plus they can do it from vocal range instead of needing to be adjacent</p><p></p><p><u><strong>Bladesinger Abilities:</strong></u></p><p></p><p><strong>Armor Proficiency:</strong> A bladesinger can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bladesinger wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bladesinger still incurs the normal arcane spell failure chance for arcane spells received from other classes.</p><p></p><p><strong>Spells: </strong>As 3rd-level Bard.</p><p>Bard Spells per Day: (3/3; save DC 15 + spell level)</p><p>Spells Known:</p><p>0th - 6</p><p>1st - 3</p><p></p><p><strong>Bladesinger Music</strong>Once per day per bladesinger level, a bladesinger can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bladesinger music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bladesinger level and a minimum number of ranks in the Perform skill to qualify; if a bladesinger does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks.</p><p></p><p>Starting a bladesinger music effect is a standard action. Some bladesinger music abilities require concentration, which means the bladesinger must take a standard action each round to maintain the ability. Even while using bladesinger music that doesn’t require concentration, a bladesinger cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, a deaf bladesinger has a 20% chance to fail when attempting to use bladesinger music. If he fails, the attempt still counts against his daily limit.</p><p></p><p><strong>Countersong (Su):</strong> A bladesinger with 3 or more ranks in a Perform skill can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of the bladesinger (including the bard himself ) that is affected by a sonic or language-dependent magical attack may use the bladesinger’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bladesinger’s Perform check result for the save. Countersong has no effect against effects that don’t allow saves. The bladesinger may keep up the countersong for 10 rounds. </p><p></p><p><strong>Valourous Minuet (Su):</strong>A bladesinger with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself ), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bladesinger sing. The effect lasts for as long as the ally hears the bladesinger sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. Valourous Minuet is a mind-affecting ability.</p><p></p><p><strong>Ballad of the Blades (Su):</strong> This song sends mystical eddies through all metal weapons that the Bladesinger desires, granting them an enhancement bonus equal to the number on the chart for the duration of the song, as if they were affected by a Greater Magic Weapon spell. This is effective in penetrating damage reduction as well. </p><p></p><p><strong>Equipment:</strong></p><p>Total Weight Carried: 40 lbs</p><p></p><p><em>+2 Studded Leather Armour</em> (+5 Armor, +6 Max Dex, -0 ACP, 30' Move, 20 lbs)</p><p><em>Masterwork Longsword</em> (5 lbs)</p><p><em>Explorer's Outfit</em></p><p></p><p><em>Belt</em></p><p><span style="color: Black">--</span><em>Belt Pouch</em> (1/2 lb)</p><p><span style="color: Black">----</span><em>Harmonian Sonic Converter</em> (1/2 lb)</p><p><span style="color: Black">----</span><em>2 Days Trail Rations</em> (2 lbs)</p><p><span style="color: Black">----</span><em>Wand of Cure Light Wounds (50 Charges)</em>(1 lb)</p><p><span style="color: Black">--</span><em>Money Pouch</em> (1/2 lb)</p><p><span style="color: Black">--</span><em>Spell Component Pouch</em> (2 lb)</p><p><span style="color: Black">--</span><em>Waterskin</em> (4 lbs)</p><p><span style="color: Black">--</span><em>Knife</em> (1/2 lb)</p><p><span style="color: Black">--</span><em>Small Drum - Masterwork</em> (3 lbs)</p><p><span style="color: Black">--</span><em>2 Potions of Heroism</em> (1 lb)</p><p></p><p><strong>Money:</strong></p><p><span style="color: Black">--</span> 12 pp</p><p><span style="color: Black">--</span> 28 gp</p><p><span style="color: Black">--</span> 26 sp</p><p><span style="color: Black">--</span> 40 cp</p><p></p><p><strong>Appearance:</strong></p><p><strong>Personality:</strong></p><p><strong>Early Background/Origins:</strong></p><p><strong>Recent Background:</strong></p><p><strong>Notes:</strong>[/sblock]</p></blockquote><p></p>
[QUOTE="Eonthar, post: 2302288, member: 22078"] MISSING PLAYER[sblock]Work in progress [B]XXXX, 3rd-Level Bladesinger Harmonian (Medium Humanoid)[/B] [B]Alignment: [/B] Chaotic Good [B]Height:[/B] 5' [B]Weight:[/B] 99 lbs [B]Hair:[/B] Translucent blond [B]Eyes:[/B] Ice blue [B]Age:[/B] 125 (20 Human equivalent) [B]Strength[/B] 17 (+3) [15 Base, +2 Racial] [B]Dexterity[/B] 16 (+3) [14 Base, +2 Racial] [B]Constitution[/B] 13 (+1) [11 Base, +2 Racial] [B]Intelligence[/B] 10 (+0) [10 Base] [B]Wisdom[/B] 6 (-2) [10 Base, -4 Racial] [B]Charisma[/B] 21 (+5) [17 Base, +4 Racial] [B]Hit Dice:[/B] 3d10+3 (XX hp) [B]Initiative:[/B] +7 (+3 Dex, +4 Improved Initiative) [B]Speed: [/B] 30 ft. (6 squares) [B]Armor Class:[/B] 18 (+5 Armor, +3 Dex), touch 13, flat-footed 15 [B]Base Attack/Grapple:[/B] +3/+6 [B]Attack:[/B] Longsword +8 melee (1d8+3/19-20/x2) [+3 Base, +3 Str, +1 Weapon Focus, +1 Masterwork] [B]Full Attack:[/B] Longsword +8 melee (1d8+3/19-20/x2) [+3 Base, +3 Str, +1 Weapon Focus, +1 Masterwork] [B]Space/Reach:[/B] 5 ft./5 ft. [U][B]Saves:[/B][/U] [B]Fortitude[/B] +4 [+3 base, +1 Con] [B]Reflex[/B] +6 [+3 base, +3 Dex] [B]Will [/B] +1 [+3 base, -2 Wis] [U][B]Feats:[/B][/U] Weapon Proficiency (Simple, Martial, Natural) Armour Proficiency (Light, Medium, Heavy) Shield Proficiency Acrobatic [1st-level] Weapon Focus (Longsword) [Bonus 1st-level] Improved Initiative [Bonus 2nd-level] Skill Focus (Perform[Singing]) [3rd-level] [U][B]Skills:[/B][/U] Balance +11 [6 Ranks, +3 Dex, +2 Synergy, -0 ACP] Bluff +9 [5 Ranks, +5 Cha] Climb +3 [0 Ranks, +3 Str, -0 ACP] Concentration +1 [0 Ranks, +1 Con] Diplomacy +7 [0 Ranks, +5 Cha, +2 Synergy] Disguise +7 [0 Ranks, +5 Cha, +2 Synergy] Hide +3 [0 Ranks, +3 Dex, -0 ACP] Intimidate +7 [0 Ranks, +5 Cha, +2 Synergy Jump +13 [6 Ranks, +3 Str, +2 Synergy, +2 Acrobatic, -0 ACP] Listen -2 [0 Ranks, -2 Wis] Move Silently +3 [0 Ranks, +3 Dex, -0 ACP] Perform (Singing) +14 [6 Ranks, +5 Cha, +3 Skill Focus] (+8 racial bonus when attempting to speak Melodian) Perform (Dance) +5 [0 Ranks, +5 Cha] Perform (Percussion) +7 [0 Ranks, +5 Cha, +2 Masterwork Drum] Sleight of Hand +7 [2 Ranks, +3 Dex, +2 Synergy, -0 ACP] Speak Language [2 Ranks] Spot -2 [0 Ranks, -2 Wis] Swim +3 [0 Ranks, +3 Str, -0 ACP] Tumble +13 [6 Ranks, +3 Dex, +2 Synergy, +2 Acrobatic, -0 ACP] Use Magic Device +8 [3 Ranks, +5 Cha] [B]Languages:[/B] Harmonian, Melodian, XXX, XXX [B]XP:[/B] 4500 [B]XP Needed for next level:[/B] 6000 [I][U][B]Class and Racial Abilities:[/B][/U][/I] [U][B]Harmonian Abilities:[/B][/U] [B]Electricity Immunity (Ex):[/B] Since they have no ions, Harmonians are not affected by electricity [B]Intense Sonic Vulnerability (Ex):[/B] Harmonians take double-damage from Sonic effects, and also things that have extra effects against Crystal work on Harmonians as if they were made of Crystal. However, if these effects are also Sonic, they do not do additional extra damage after that--just apply one or the other. [B]Musical Sensitivity (Ex):[/B] Harmonians gain one and a half times the usual bonus (rounded down) from any Harmonian, Melodian, or Bardic Music effects that target them. [B]Strengthen the Melody (Ex):[/B]Allows Harmonians to give a +4 bonus, rather than +2, to any Aid Another check to aid a Melodian, plus they can do it from vocal range instead of needing to be adjacent [U][B]Bladesinger Abilities:[/B][/U] [B]Armor Proficiency:[/B] A bladesinger can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bladesinger wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bladesinger still incurs the normal arcane spell failure chance for arcane spells received from other classes. [B]Spells: [/B]As 3rd-level Bard. Bard Spells per Day: (3/3; save DC 15 + spell level) Spells Known: 0th - 6 1st - 3 [B]Bladesinger Music[/B]Once per day per bladesinger level, a bladesinger can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bladesinger music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bladesinger level and a minimum number of ranks in the Perform skill to qualify; if a bladesinger does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks. Starting a bladesinger music effect is a standard action. Some bladesinger music abilities require concentration, which means the bladesinger must take a standard action each round to maintain the ability. Even while using bladesinger music that doesn’t require concentration, a bladesinger cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, a deaf bladesinger has a 20% chance to fail when attempting to use bladesinger music. If he fails, the attempt still counts against his daily limit. [B]Countersong (Su):[/B] A bladesinger with 3 or more ranks in a Perform skill can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of the bladesinger (including the bard himself ) that is affected by a sonic or language-dependent magical attack may use the bladesinger’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bladesinger’s Perform check result for the save. Countersong has no effect against effects that don’t allow saves. The bladesinger may keep up the countersong for 10 rounds. [B]Valourous Minuet (Su):[/B]A bladesinger with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself ), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bladesinger sing. The effect lasts for as long as the ally hears the bladesinger sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. Valourous Minuet is a mind-affecting ability. [B]Ballad of the Blades (Su):[/B] This song sends mystical eddies through all metal weapons that the Bladesinger desires, granting them an enhancement bonus equal to the number on the chart for the duration of the song, as if they were affected by a Greater Magic Weapon spell. This is effective in penetrating damage reduction as well. [B]Equipment:[/B] Total Weight Carried: 40 lbs [I]+2 Studded Leather Armour[/I] (+5 Armor, +6 Max Dex, -0 ACP, 30' Move, 20 lbs) [I]Masterwork Longsword[/I] (5 lbs) [I]Explorer's Outfit[/I] [I]Belt[/I] [COLOR=Black]--[/COLOR][I]Belt Pouch[/I] (1/2 lb) [COLOR=Black]----[/COLOR][I]Harmonian Sonic Converter[/I] (1/2 lb) [COLOR=Black]----[/COLOR][I]2 Days Trail Rations[/I] (2 lbs) [COLOR=Black]----[/COLOR][I]Wand of Cure Light Wounds (50 Charges)[/I](1 lb) [COLOR=Black]--[/COLOR][I]Money Pouch[/I] (1/2 lb) [COLOR=Black]--[/COLOR][I]Spell Component Pouch[/I] (2 lb) [COLOR=Black]--[/COLOR][I]Waterskin[/I] (4 lbs) [COLOR=Black]--[/COLOR][I]Knife[/I] (1/2 lb) [COLOR=Black]--[/COLOR][I]Small Drum - Masterwork[/I] (3 lbs) [COLOR=Black]--[/COLOR][I]2 Potions of Heroism[/I] (1 lb) [B]Money:[/B] [COLOR=Black]--[/COLOR] 12 pp [COLOR=Black]--[/COLOR] 28 gp [COLOR=Black]--[/COLOR] 26 sp [COLOR=Black]--[/COLOR] 40 cp [B]Appearance:[/B] [B]Personality:[/B] [B]Early Background/Origins:[/B] [B]Recent Background:[/B] [B]Notes:[/B][/sblock] [/QUOTE]
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