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General Tabletop Discussion
D&D Older Editions
Diplomatic Inspiration / Leadership
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<blockquote data-quote="Garthanos" data-source="post: 7631810" data-attributes="member: 82504"><p>While diplomacy does indeed have a fair number of broad uses all of them outside of combat</p><p>visions of the diplomancer stopping fights in the middle run through my head... "shakes head and kicks it across the floor."</p><p></p><p>That said I think one that might have been more explicitly enumerated and combat valuable was missed Ok it probably infringes on the class feature of Warlords/Bards and Clerics but I am rolling</p><p>with it for a moment bear with me. My idea borders on giving everyone with trained Diplomacy a significant Warlord like ability. (that is a key word there I am thinking this is Trained only) </p><p></p><p>The healing skill has a number of functions one of which was enabling a target to expend a </p><p>second wind without the use of an action is on the list. Presumedly one use or even the</p><p>standard use might be for when the other character cannot spend an action like they are unconcious. This has no range and takes a full standard action. This does not require a trained healer to do. The subject only gets to heal; A feat changes the action cost of this to </p><p></p><p></p><p>Next let's examine what the Warlord gets... Inspiring Word such as used by a Warlord is not limited to if the target has a second wind available this encounter and could even affect the same target twice but is limited as to how many times Warlords and Clerics and Bards also give a boost on this D6 at minimum and enable the other secondary benefits of a second wind. Inspiring Word is only aminor action. Its range is 5/10/15 </p><p></p><p>Neither the Heal Check nor Inspiring word takes an action from the target ally. However this idea makes more sense if the subject of the Diplomatic Inspiration does have a cost for the subject ie they have respond to the Diplomatic action. One possibility is emulating the Dwarf race ability which allows them to use second wind on a minor action. </p><p></p><p>Communicating clearly and with subtly in the din of battle may be difficult those with Words of Inspiration are expert at it. This ability should have some range but more limited than the Healing Word abilities perhaps only 3. </p><p></p><p>This might be a leadership feat but if so then its basically multi-class Warlord at that point</p><p></p><p>Anyway stepping on toes probably only valuable if your party doesnt have a Poet Priest or Politician but does have a trained Diplomat.</p><p> [MENTION=82106]AbdulAlhazred[/MENTION] is doing a Leadership skill for his Heroes of Myth and legend perhaps that context might call for this as it is separated off from the other benefits of diplomacy.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7631810, member: 82504"] While diplomacy does indeed have a fair number of broad uses all of them outside of combat visions of the diplomancer stopping fights in the middle run through my head... "shakes head and kicks it across the floor." That said I think one that might have been more explicitly enumerated and combat valuable was missed Ok it probably infringes on the class feature of Warlords/Bards and Clerics but I am rolling with it for a moment bear with me. My idea borders on giving everyone with trained Diplomacy a significant Warlord like ability. (that is a key word there I am thinking this is Trained only) The healing skill has a number of functions one of which was enabling a target to expend a second wind without the use of an action is on the list. Presumedly one use or even the standard use might be for when the other character cannot spend an action like they are unconcious. This has no range and takes a full standard action. This does not require a trained healer to do. The subject only gets to heal; A feat changes the action cost of this to Next let's examine what the Warlord gets... Inspiring Word such as used by a Warlord is not limited to if the target has a second wind available this encounter and could even affect the same target twice but is limited as to how many times Warlords and Clerics and Bards also give a boost on this D6 at minimum and enable the other secondary benefits of a second wind. Inspiring Word is only aminor action. Its range is 5/10/15 Neither the Heal Check nor Inspiring word takes an action from the target ally. However this idea makes more sense if the subject of the Diplomatic Inspiration does have a cost for the subject ie they have respond to the Diplomatic action. One possibility is emulating the Dwarf race ability which allows them to use second wind on a minor action. Communicating clearly and with subtly in the din of battle may be difficult those with Words of Inspiration are expert at it. This ability should have some range but more limited than the Healing Word abilities perhaps only 3. This might be a leadership feat but if so then its basically multi-class Warlord at that point Anyway stepping on toes probably only valuable if your party doesnt have a Poet Priest or Politician but does have a trained Diplomat. [MENTION=82106]AbdulAlhazred[/MENTION] is doing a Leadership skill for his Heroes of Myth and legend perhaps that context might call for this as it is separated off from the other benefits of diplomacy. [/QUOTE]
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