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General Tabletop Discussion
D&D Older Editions
Diplomatic Inspiration / Leadership
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7632158" data-attributes="member: 82106"><p>'Diplomancy' to me just always seemed like it should be a CLASS! I mean, there are skills, but they more represent 'knacks' or general knowledge than anything else. If you have some focused ability to do something, the that sounds like (in 4e parlance anyway) a POWER. Now, there are skill powers, so that can work as a way to get a little bit of something on the side, and you could of course work things in with theme/PP/ED as well, but if you want 'guy that has a shtick of being so persuasive that people will do almost anything he asks' then that seems like it really deserves to be at least a BUILD of its own with specific powers and a CHA primary.</p><p></p><p>Unfortunately 4e's class-specific power lists make this a bit daunting. Second-best is a CHA primary build in some class (or 2, or even 3 if you are ambitious and know your build fu) that can evoke this. There really are a lot of options, a star/fey 'lock, some paladin builds, obviously several warlord builds, clerics, combos of those. You can reflavor some powers, fill in with skill powers, etc. Anyway, I always thought the whole relying on cranking skill bonus in Diplomacy sky-high was a bit of an odd rules quirk way of doing it, though obviously such a character would likely have a pretty substantial CHA/Diplomacy bonus, at least in some realizations.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7632158, member: 82106"] 'Diplomancy' to me just always seemed like it should be a CLASS! I mean, there are skills, but they more represent 'knacks' or general knowledge than anything else. If you have some focused ability to do something, the that sounds like (in 4e parlance anyway) a POWER. Now, there are skill powers, so that can work as a way to get a little bit of something on the side, and you could of course work things in with theme/PP/ED as well, but if you want 'guy that has a shtick of being so persuasive that people will do almost anything he asks' then that seems like it really deserves to be at least a BUILD of its own with specific powers and a CHA primary. Unfortunately 4e's class-specific power lists make this a bit daunting. Second-best is a CHA primary build in some class (or 2, or even 3 if you are ambitious and know your build fu) that can evoke this. There really are a lot of options, a star/fey 'lock, some paladin builds, obviously several warlord builds, clerics, combos of those. You can reflavor some powers, fill in with skill powers, etc. Anyway, I always thought the whole relying on cranking skill bonus in Diplomacy sky-high was a bit of an odd rules quirk way of doing it, though obviously such a character would likely have a pretty substantial CHA/Diplomacy bonus, at least in some realizations. [/QUOTE]
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