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Dire Animals Redux V.3.5
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<blockquote data-quote="Krishnath" data-source="post: 1213619" data-attributes="member: 56"><p><span style="color: aqua">Someone asked for Dire Animals, so here is the first, I will post a new dire animal once or twice per week until I run out.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Anyways, comments are welcome and appreciated.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">And now I bring thee, the Dire Baboon!</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">----------</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong><u>Dire Baboon</u></strong></span></p><p><span style="color: aqua"><strong>Large Animal</strong></span></p><p><span style="color: aqua"><strong>Hit Dice:</strong> 4d8+16 (34 hp)</span></p><p><span style="color: aqua"><strong>Initiative:</strong> +6</span></p><p><span style="color: aqua"><strong>Speed:</strong> 50’ (10 squares), Climb 35’</span></p><p><span style="color: aqua"><strong>Armor Class:</strong> 14 (-1 size, +2 Dex, +3 natural); touch 11, Flat-footed 12,</span></p><p><span style="color: aqua"><strong>Base Attack/Grapple:</strong> +3/+14</span></p><p><span style="color: aqua"><strong>Attack:</strong> Bite +9 melee (1d8+7) or Rock +4 ranged (1d4+3)</span></p><p><span style="color: aqua"><strong>Full Attack:</strong> Bite +9 melee (1d8+7) and 2 claws +4 melee (1d4+3), or rock +3 ranged (1d4+3),</span></p><p><span style="color: aqua"><strong>Space/Reach:</strong> 10’/10’</span></p><p><span style="color: aqua"><strong>Special Attacks:</strong> Rock throwing,</span></p><p><span style="color: aqua"><strong>Special Qualities:</strong> Low-light vision, Scent,</span></p><p><span style="color: aqua"><strong>Saves:</strong> Fort +8, Ref +6, Will +6</span></p><p><span style="color: aqua"><strong>Abilities:</strong> Str 25, Dex 14, Con 18, Int 2, Wis 14, Cha 6</span></p><p><span style="color: aqua"><strong>Skills:</strong> Climb +17 (+8), Listen +7 (+2), Spot +7 (+2)</span></p><p><span style="color: aqua"><strong>Feats:</strong> Alertness, Improved Initiative,</span></p><p><span style="color: aqua"><strong>Enviroment:</strong> Warm Forest and Hills.</span></p><p><span style="color: aqua"><strong>Organization:</strong> Solitary or Gang (5-20)</span></p><p><span style="color: aqua"><strong>Challenge Rating:</strong> 2</span></p><p><span style="color: aqua"><strong>Treasure:</strong> None</span></p><p><span style="color: aqua"><strong>Alignment:</strong> Always neutral</span></p><p><span style="color: aqua"><strong>Advancement:</strong> 5-6 HD (Large); 7-12 HD (Huge)</span></p><p><span style="color: aqua"><strong>LA:</strong> -</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Dire Baboons are massive forestdwelling apes with a reputation for destruction.</span></p><p><span style="color: aqua">A Dire baboon resembles ordinary baboons, but have dark grey, almost green, fur and black skin. Their eyes are always red.</span></p><p><span style="color: aqua">The Dire Baboon can be summoned by <em>Summon Natures Ally III</em>.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Combat: </strong></span></p><p><span style="color: aqua">Dire Baboons pelter anything they persive as a threath or food with rocks for several rounds before moving into melee. They are not particularly brave however, and will flee at the first sign that the battle are going against them.</span></p><p><span style="color: aqua"><strong>Rock Throwing (Ex):</strong> Range increment 30’. The rocks deal 1d4+3 points of bludgeoning damage on a successfull hit.</span></p><p><span style="color: aqua"><strong>Skills:</strong> Dire Baboons have a +8 racial bonus to Climb checks. It must make a climb check to climb any wall or slope with a DC of more than 0, but it can always choose to take 10 even when rushed or threatened while climbing. It climbs at the given speed while climbing. If the dire baboon attempts an accelerated climb, it moves at double it’s climb speed or it’s landspeed (whichever is less) and makes a single climb check at a –5 penalty. It cannot run while climbing. It retains it’s dexterity bonus while climbing, and opponents recieve no special bonuses on attacks against a climbing dire baboon.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">----------</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">So what do you think? Be brutal! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 1213619, member: 56"] [color=aqua]Someone asked for Dire Animals, so here is the first, I will post a new dire animal once or twice per week until I run out. Anyways, comments are welcome and appreciated. And now I bring thee, the Dire Baboon! ---------- [b][u]Dire Baboon[/u] Large Animal Hit Dice:[/b] 4d8+16 (34 hp) [b]Initiative:[/b] +6 [b]Speed:[/b] 50’ (10 squares), Climb 35’ [b]Armor Class:[/b] 14 (-1 size, +2 Dex, +3 natural); touch 11, Flat-footed 12, [b]Base Attack/Grapple:[/b] +3/+14 [b]Attack:[/b] Bite +9 melee (1d8+7) or Rock +4 ranged (1d4+3) [b]Full Attack:[/b] Bite +9 melee (1d8+7) and 2 claws +4 melee (1d4+3), or rock +3 ranged (1d4+3), [b]Space/Reach:[/b] 10’/10’ [b]Special Attacks:[/b] Rock throwing, [b]Special Qualities:[/b] Low-light vision, Scent, [b]Saves:[/b] Fort +8, Ref +6, Will +6 [b]Abilities:[/b] Str 25, Dex 14, Con 18, Int 2, Wis 14, Cha 6 [b]Skills:[/b] Climb +17 (+8), Listen +7 (+2), Spot +7 (+2) [b]Feats:[/b] Alertness, Improved Initiative, [b]Enviroment:[/b] Warm Forest and Hills. [b]Organization:[/b] Solitary or Gang (5-20) [b]Challenge Rating:[/b] 2 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 5-6 HD (Large); 7-12 HD (Huge) [b]LA:[/b] - Dire Baboons are massive forestdwelling apes with a reputation for destruction. A Dire baboon resembles ordinary baboons, but have dark grey, almost green, fur and black skin. Their eyes are always red. The Dire Baboon can be summoned by [I]Summon Natures Ally III[/I]. [b]Combat: [/b] Dire Baboons pelter anything they persive as a threath or food with rocks for several rounds before moving into melee. They are not particularly brave however, and will flee at the first sign that the battle are going against them. [b]Rock Throwing (Ex):[/b] Range increment 30’. The rocks deal 1d4+3 points of bludgeoning damage on a successfull hit. [b]Skills:[/b] Dire Baboons have a +8 racial bonus to Climb checks. It must make a climb check to climb any wall or slope with a DC of more than 0, but it can always choose to take 10 even when rushed or threatened while climbing. It climbs at the given speed while climbing. If the dire baboon attempts an accelerated climb, it moves at double it’s climb speed or it’s landspeed (whichever is less) and makes a single climb check at a –5 penalty. It cannot run while climbing. It retains it’s dexterity bonus while climbing, and opponents recieve no special bonuses on attacks against a climbing dire baboon. ---------- So what do you think? Be brutal! :D[/color] [/QUOTE]
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