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Dire Animals Redux V.3.5
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<blockquote data-quote="Krishnath" data-source="post: 1223967" data-attributes="member: 56"><p><span style="color: aqua">And here is the next one, a dire version of a common household pet. I bring thee...</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong><u>Dire Cat </u></strong></span></p><p><span style="color: aqua"><strong>Small Animal</strong></span></p><p><span style="color: aqua"><strong>Hit Dice:</strong> 2d8+2 (11 hp)</span></p><p><span style="color: aqua"><strong>Initiative:</strong> +3</span></p><p><span style="color: aqua"><strong>Speed:</strong> 40’ (8 squares), Climb 20’</span></p><p><span style="color: aqua"><strong>AC:</strong> 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12,</span></p><p><span style="color: aqua"><strong>Base Attack/Grapple:</strong> +1/-2</span></p><p><span style="color: aqua"><strong>Attack:</strong> Claw +3 melee (1d3+1)</span></p><p><span style="color: aqua"><strong>Full Attack:</strong> 2 Claws +3 melee (1d3+1) and bite -2 melee (1d4)</span></p><p><span style="color: aqua"><strong>Space/Reach:</strong> 5’/5’</span></p><p><span style="color: aqua"><strong>Special Attacks:</strong> Improved Grab, Pounce, Rake 1d3+1</span></p><p><span style="color: aqua"><strong>Saves:</strong> Fort +4, Ref +6, Will +4</span></p><p><span style="color: aqua"><strong>Abilities:</strong> Str 12, Dex 17, Con 12, Int 2, Wis 13, Cha 7,</span></p><p><span style="color: aqua"><strong>Skills:</strong> Balance +11 (+8), Climb +11 (+8), Hide +8 (+4)*, Jump +12 (+8), Listen +2, Move Silently +8 (+4), Spot +2,</span></p><p><span style="color: aqua"><strong>Feats:</strong> Dodge,</span></p><p><span style="color: aqua"><strong>Enviroment:</strong> Temperate forest and marsh</span></p><p><span style="color: aqua"><strong>Organization:</strong> Solitary</span></p><p><span style="color: aqua"><strong>Challenge Rating:</strong> 1</span></p><p><span style="color: aqua"><strong>Treasure:</strong> None</span></p><p><span style="color: aqua"><strong>Alignment:</strong> Always Neutral</span></p><p><span style="color: aqua"><strong>Advancement:</strong> 3 HD (Small); 4-6 HD (Medium)</span></p><p><span style="color: aqua"><strong>LA:</strong> -</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Dire cats are the persumed result of magical breeding.</span></p><p><span style="color: aqua">Dire cats resemble large housecats, about 3’ in length, not counting their tails. Their fur is striped in black and grey, giving them excellent camouflage in their native habitat. Their eyes are allways emerald green. The most interresting aspect of the dire cat however is that they have six claws on each paw.</span></p><p><span style="color: aqua">The Dire Cat can be summoned by <em>Summon Natures Ally II[/i}.</em></span></p><p><span style="color: aqua"><em></em></span></p><p><span style="color: aqua"><em><strong>Combat: </strong></em></span></p><p><span style="color: aqua"><em>Dire Cats are highly agressive predators, that are known to attack lone wanderers. At other times, it seems as a timid beast, that flees as one appreaches.</em></span></p><p><span style="color: aqua"><em><strong>Pounce (Ex):</strong> If a dire cat charges a foe, it can make a full attack, including two rake attacks.</em></span></p><p><span style="color: aqua"><em><strong>Improved Grab (Ex):</strong> To use this ability the dire cat must hit with it’s bite attack. It can attempt to to start a grapple as a free action without provoking an attack of oppertunity. If it wins the check it gets ahold and can rake</em></span></p><p><span style="color: aqua"><em><strong>Rake (Ex):</strong> Attack bonus +3 melee, damage 1d3+1</em></span></p><p><span style="color: aqua"><em><strong>Skills:</strong> Dire cats have a +4 racial bonus on hide and move silently checks, and have a +8 racial bonus on balance and jump checks. DirecCats have a +8 racial bonus to Climb checks. It must make a climb check to climb any wall or slope with a DC of more than 0, but it can always choose to take 10 even when rushed or threatened while climbing. It climbs at the given speed while climbing. If the dire cat attempts an accellerated climb, it moves at double it’s climb speed an makes a single climb check at a -5 penalty. It cannot run while climbing. It retains it’s dexterity bonus while climbing, and opponents recieve no special bonuses on attacks against a climbing dire cat.</em></span></p><p><span style="color: aqua"><em></em></span></p><p><span style="color: aqua"><em>-</em></span></p><p><span style="color: aqua"><em></em></span></p><p><span style="color: aqua"><em>Comments are as allways appreciated.</em></span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 1223967, member: 56"] [color=aqua]And here is the next one, a dire version of a common household pet. I bring thee... - [b][u]Dire Cat [/u] Small Animal Hit Dice:[/b] 2d8+2 (11 hp) [b]Initiative:[/b] +3 [b]Speed:[/b] 40’ (8 squares), Climb 20’ [b]AC:[/b] 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12, [b]Base Attack/Grapple:[/b] +1/-2 [b]Attack:[/b] Claw +3 melee (1d3+1) [b]Full Attack:[/b] 2 Claws +3 melee (1d3+1) and bite -2 melee (1d4) [b]Space/Reach:[/b] 5’/5’ [b]Special Attacks:[/b] Improved Grab, Pounce, Rake 1d3+1 [b]Saves:[/b] Fort +4, Ref +6, Will +4 [b]Abilities:[/b] Str 12, Dex 17, Con 12, Int 2, Wis 13, Cha 7, [b]Skills:[/b] Balance +11 (+8), Climb +11 (+8), Hide +8 (+4)*, Jump +12 (+8), Listen +2, Move Silently +8 (+4), Spot +2, [b]Feats:[/b] Dodge, [b]Enviroment:[/b] Temperate forest and marsh [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 1 [b]Treasure:[/b] None [b]Alignment:[/b] Always Neutral [b]Advancement:[/b] 3 HD (Small); 4-6 HD (Medium) [b]LA:[/b] - Dire cats are the persumed result of magical breeding. Dire cats resemble large housecats, about 3’ in length, not counting their tails. Their fur is striped in black and grey, giving them excellent camouflage in their native habitat. Their eyes are allways emerald green. The most interresting aspect of the dire cat however is that they have six claws on each paw. The Dire Cat can be summoned by [i]Summon Natures Ally II[/i}. [b]Combat: [/b] Dire Cats are highly agressive predators, that are known to attack lone wanderers. At other times, it seems as a timid beast, that flees as one appreaches. [b]Pounce (Ex):[/b] If a dire cat charges a foe, it can make a full attack, including two rake attacks. [b]Improved Grab (Ex):[/b] To use this ability the dire cat must hit with it’s bite attack. It can attempt to to start a grapple as a free action without provoking an attack of oppertunity. If it wins the check it gets ahold and can rake [b]Rake (Ex):[/b] Attack bonus +3 melee, damage 1d3+1 [b]Skills:[/b] Dire cats have a +4 racial bonus on hide and move silently checks, and have a +8 racial bonus on balance and jump checks. DirecCats have a +8 racial bonus to Climb checks. It must make a climb check to climb any wall or slope with a DC of more than 0, but it can always choose to take 10 even when rushed or threatened while climbing. It climbs at the given speed while climbing. If the dire cat attempts an accellerated climb, it moves at double it’s climb speed an makes a single climb check at a -5 penalty. It cannot run while climbing. It retains it’s dexterity bonus while climbing, and opponents recieve no special bonuses on attacks against a climbing dire cat. - Comments are as allways appreciated.[/i][/color][i][/i] [/QUOTE]
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