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<blockquote data-quote="Kitsunekaboom" data-source="post: 1213445" data-attributes="member: 8301"><p>I did a bit of research on Platypi, so I hope this came out well enough. Not 3.5</p><p></p><p>Dire Platypus</p><p>Large Animal</p><p>Hit Dice: 4d8+12 (32 HP)</p><p>Initiative: +1</p><p>Speed: 20 ft, 50 Swim, burrow 20</p><p>AC: 13 (+1 Dex, +3 Natural, -1 Size)</p><p>Attacks: +6 Kick, +1 Bite </p><p>Damage: 1d8+4 Kick + Poison (for males only), 1d6+4 Bite</p><p>Face/Reach: 5 ft by 10 ft/5ft</p><p>Special Attacks: Nil</p><p>Special Qualities: Poison Quills (males only), Blindsight, cold immunity, waterproof</p><p>Saves: Fort:+7, Ref:+2, Will:+ 2</p><p>Abilities: Str:18, Dex:12, Con:17, Int: 2, Wis: 12, Cha:12</p><p>Skills: Hide +3, Swim +18</p><p>Feats: Nil</p><p>Climate/Terrain: Streams, rivers, marshes</p><p>Organization: Solitary, Pair, Family 1d4</p><p>Challenge Rating: 3</p><p>Treasure: Nil</p><p>Alignment: Usually Neutral</p><p>Advancement: Huge: 5d8-7d8</p><p></p><p>Combat</p><p></p><p>Blind Sight (Ex): While underwater Platypi can ascertain all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as totally concealed. This ability is due to electrosensors in the Platypi?s bill.</p><p></p><p>Cold Immunity (Ex): Dire Platypi are immune to natural cold due to fat deposits that keep them insulated.</p><p></p><p>Poison (Ex): Fortitude save DC: 16. Initial Damage 1d4+1 Con, Secondary damage 1 Con</p><p></p><p>Waterproof (Ex): Due to the oil on it?s fur the Platypus never stays wet out of water for long.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 1213445, member: 8301"] I did a bit of research on Platypi, so I hope this came out well enough. Not 3.5 Dire Platypus Large Animal Hit Dice: 4d8+12 (32 HP) Initiative: +1 Speed: 20 ft, 50 Swim, burrow 20 AC: 13 (+1 Dex, +3 Natural, -1 Size) Attacks: +6 Kick, +1 Bite Damage: 1d8+4 Kick + Poison (for males only), 1d6+4 Bite Face/Reach: 5 ft by 10 ft/5ft Special Attacks: Nil Special Qualities: Poison Quills (males only), Blindsight, cold immunity, waterproof Saves: Fort:+7, Ref:+2, Will:+ 2 Abilities: Str:18, Dex:12, Con:17, Int: 2, Wis: 12, Cha:12 Skills: Hide +3, Swim +18 Feats: Nil Climate/Terrain: Streams, rivers, marshes Organization: Solitary, Pair, Family 1d4 Challenge Rating: 3 Treasure: Nil Alignment: Usually Neutral Advancement: Huge: 5d8-7d8 Combat Blind Sight (Ex): While underwater Platypi can ascertain all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as totally concealed. This ability is due to electrosensors in the Platypi?s bill. Cold Immunity (Ex): Dire Platypi are immune to natural cold due to fat deposits that keep them insulated. Poison (Ex): Fortitude save DC: 16. Initial Damage 1d4+1 Con, Secondary damage 1 Con Waterproof (Ex): Due to the oil on it?s fur the Platypus never stays wet out of water for long. [/QUOTE]
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