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Dire Flail Proficiency
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<blockquote data-quote="wolfpunk" data-source="post: 58969" data-attributes="member: 699"><p>I have yet to ever give out an intelligent magic item. So I honestly am not sure how I would handle that situation. However, I think as it has been mentioned here, I would be more open to offering a starter feat, then a feat with a prerequisite.</p><p></p><p>I realize the DMG has items that allow for giving feats, but I think those are items that have been play tested and deemed balanced to a camapaign.</p><p></p><p>I would agree that the game is a game of choices, if you want to use an item, then spend the feat to use it. Not exactly a difficult rationale to follow.</p><p></p><p>Of course getting back to topic, the cost of a feat giving proficiency. Perhaps you could make it a virtual feat, meaning it would only give the sorcerer the most basic use of the item. However, you couldn't take weapon focus in it at a later time because the sorcerer is not actually proficient in the weapon.</p><p></p><p>I would have to say the craft arms and armor + craft wonderous item + 15,000 gp would be a good place to start. Really the impact of it isn't going to be too bad, seeing as it is a sorcerer using it.</p><p></p><p>Look at it like this, if your sorcerer can create things like this, then so can NPCs which means villians can suddenly take on a whole new dimension.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 58969, member: 699"] I have yet to ever give out an intelligent magic item. So I honestly am not sure how I would handle that situation. However, I think as it has been mentioned here, I would be more open to offering a starter feat, then a feat with a prerequisite. I realize the DMG has items that allow for giving feats, but I think those are items that have been play tested and deemed balanced to a camapaign. I would agree that the game is a game of choices, if you want to use an item, then spend the feat to use it. Not exactly a difficult rationale to follow. Of course getting back to topic, the cost of a feat giving proficiency. Perhaps you could make it a virtual feat, meaning it would only give the sorcerer the most basic use of the item. However, you couldn't take weapon focus in it at a later time because the sorcerer is not actually proficient in the weapon. I would have to say the craft arms and armor + craft wonderous item + 15,000 gp would be a good place to start. Really the impact of it isn't going to be too bad, seeing as it is a sorcerer using it. Look at it like this, if your sorcerer can create things like this, then so can NPCs which means villians can suddenly take on a whole new dimension. [/QUOTE]
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