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Dire Lizard?
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<blockquote data-quote="frankthedm" data-source="post: 1975520" data-attributes="member: 1164"><p>An interpretation of the MK Salmander mini that i use a dwarf warmount. Based on warhorse stats. The swallow whole ability might be a bit much in a game with a lot of the little people. Hilarity ensues when the party mage has a familiar.</p><p></p><p><a href="http://www.wizkidsgames.com/mageknight/figuregallery.asp?unitid=5268" target="_blank"><img src="http://www.wizkidsgames.com/images/figures/Rotating/MKDR/MKDR_116.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p> Large Animal</p><p>Hit Dice: 4d8+12+3 (33 hp)</p><p>Initiative: +1</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 13</p><p>Base Attack/Grapple: +3/+11</p><p>Attack: Bite +6 melee or Tongue +3 range touch [15’]</p><p>Full Attack: Bite +6 melee (1d8+4), +1 tail (1d12+2) or Tongue +3 range touch [15’]</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Tongue grab, improved grab, swallow whole</p><p>Special Qualities: Low-light vision</p><p>Saves: Fort +7, Ref +5, Will +2</p><p>Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6</p><p>Skills: Balance +4, Climb +12, Listen +3, Spot +3</p><p>Feats: Endurance, Toughness</p><p>Environment: Dwarven territory</p><p>Organization: Domesticated</p><p>Challenge Rating: 2</p><p>These omnivorous giant cold blooded lizards are trained and bred for strength and aggression. A heavy warlizard can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. </p><p></p><p>Tongue: A warlizard has a 15’ tongue. After a successful range touch attack on a creature of small size class or smaller, a warlizard draws the prey to its mouth to be bitten if it succeeds a grapple check.</p><p>Improved Grab (Ex): To use this ability, a warlizard must hit an opponent of small size or smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.</p><p>Swallow Whole (Ex): A warlizard can try to swallow a grabbed opponent of small size class or smaller by making a successful grapple check. The swallowed creature takes 1d4+2 points of bludgeoning damage and 1 points of acid damage per round from the warlizard’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 10 points of damage to the gizzard (AC 10). Once the creature exits, the warlizard loses 1d4 hit points a round until it dies.</p><p>A large warlizard’s gizzard can hold 2 Small [dogs or children], 8 Tiny[cats or infants], or 38 Diminutive or smaller opponents.</p><p></p><p>War Lizards have a have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.</p><p></p><p>Carrying Capacity: A light load for a heavy warlizard is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warlizard can drag 4,500 pounds.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 1975520, member: 1164"] An interpretation of the MK Salmander mini that i use a dwarf warmount. Based on warhorse stats. The swallow whole ability might be a bit much in a game with a lot of the little people. Hilarity ensues when the party mage has a familiar. [url=http://www.wizkidsgames.com/mageknight/figuregallery.asp?unitid=5268][img]http://www.wizkidsgames.com/images/figures/Rotating/MKDR/MKDR_116.jpg[/img][/url] Large Animal Hit Dice: 4d8+12+3 (33 hp) Initiative: +1 Speed: 40 ft. (8 squares) Armor Class: 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Bite +6 melee or Tongue +3 range touch [15’] Full Attack: Bite +6 melee (1d8+4), +1 tail (1d12+2) or Tongue +3 range touch [15’] Space/Reach: 10 ft./5 ft. Special Attacks: Tongue grab, improved grab, swallow whole Special Qualities: Low-light vision Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Balance +4, Climb +12, Listen +3, Spot +3 Feats: Endurance, Toughness Environment: Dwarven territory Organization: Domesticated Challenge Rating: 2 These omnivorous giant cold blooded lizards are trained and bred for strength and aggression. A heavy warlizard can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Tongue: A warlizard has a 15’ tongue. After a successful range touch attack on a creature of small size class or smaller, a warlizard draws the prey to its mouth to be bitten if it succeeds a grapple check. Improved Grab (Ex): To use this ability, a warlizard must hit an opponent of small size or smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round. Swallow Whole (Ex): A warlizard can try to swallow a grabbed opponent of small size class or smaller by making a successful grapple check. The swallowed creature takes 1d4+2 points of bludgeoning damage and 1 points of acid damage per round from the warlizard’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 10 points of damage to the gizzard (AC 10). Once the creature exits, the warlizard loses 1d4 hit points a round until it dies. A large warlizard’s gizzard can hold 2 Small [dogs or children], 8 Tiny[cats or infants], or 38 Diminutive or smaller opponents. War Lizards have a have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Carrying Capacity: A light load for a heavy warlizard is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warlizard can drag 4,500 pounds. [/QUOTE]
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