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*Pathfinder & Starfinder
Dire Mace?
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<blockquote data-quote="Feldspar" data-source="post: 2756786" data-attributes="member: 20450"><p>One or more people at WotC deserve wet willies over this - as an exotic weapon it really should have a Crit of x3.</p><p></p><p>Compare a Heavy Mace to a Flail. One is a simple weapon and the other is a martial and yet both do 1d8 x2 damage. But the Flail is compensated for its martialness by being lighter, can be used to make trip attacks and grants a bonus to disarm checks. Now compare this Dire Mace to a Dire Flail. They have the weapons doing the same damage, but while each user paid the same price (an EWP) the Dire Flail user gets the bonus to disarm and the trip attacks. No no no no no NO! That's obviously unacceptable.</p><p></p><p>Also, doesn't the Dire Hammer (or whatever they call it) added in Complete Warrior have d8 x3 damage? If so, why would anyone EVER choose a Dire Mace except for style, in which case they should not have to suffer a penalty.</p><p></p><p>Note also that you'd want to adjust the weight listed above. AEG was a 3.0 book and double weapons went on a major diet in 3.5:</p><p>Axe, orc double 25 lb. -> 15 lb.</p><p>Flail, dire 20 lb. -> 10 lb.</p><p>Sword,two-bladed 30 lb. -> 10 lb.</p><p></p><p>IIRC, the weapon weights in Complete Warrior are a bit screwed up - I think the Dire Hammer had a weight that looked like it was based on 3.0 numbers.</p><p></p><p>Oh, and here's another weight I think they screwed up:</p><p>Hammer, Gnome Hooked 6 lb. -> 6 lb.</p><p>What's wrong with this picture? I don't see why the hooked hammer's 3.5 should be so out of step of the other double weapons. In 3.0 the hooked hammer was a <strong>medium</strong> sized weapon. As listed, it was scaled for its expected use by small creatures. In 3.5 the weapon weight is supposed to be for the medium sized version of the weapon and small sized versions weigh half. I suspect that when going through and adjusting the weapon weights, someone got to the hammer and said, "6 pounds is light enough, it doesn't need to get any lighter." And they were right, it needed to get HEAVIER. Doubling that to 12 pounds gives it the same weight as an Urgosh which seems like the right thing to do.</p><p></p><p>EDIT: said Heavy Flail when I meant, simplyl, Flail</p></blockquote><p></p>
[QUOTE="Feldspar, post: 2756786, member: 20450"] One or more people at WotC deserve wet willies over this - as an exotic weapon it really should have a Crit of x3. Compare a Heavy Mace to a Flail. One is a simple weapon and the other is a martial and yet both do 1d8 x2 damage. But the Flail is compensated for its martialness by being lighter, can be used to make trip attacks and grants a bonus to disarm checks. Now compare this Dire Mace to a Dire Flail. They have the weapons doing the same damage, but while each user paid the same price (an EWP) the Dire Flail user gets the bonus to disarm and the trip attacks. No no no no no NO! That's obviously unacceptable. Also, doesn't the Dire Hammer (or whatever they call it) added in Complete Warrior have d8 x3 damage? If so, why would anyone EVER choose a Dire Mace except for style, in which case they should not have to suffer a penalty. Note also that you'd want to adjust the weight listed above. AEG was a 3.0 book and double weapons went on a major diet in 3.5: Axe, orc double 25 lb. -> 15 lb. Flail, dire 20 lb. -> 10 lb. Sword,two-bladed 30 lb. -> 10 lb. IIRC, the weapon weights in Complete Warrior are a bit screwed up - I think the Dire Hammer had a weight that looked like it was based on 3.0 numbers. Oh, and here's another weight I think they screwed up: Hammer, Gnome Hooked 6 lb. -> 6 lb. What's wrong with this picture? I don't see why the hooked hammer's 3.5 should be so out of step of the other double weapons. In 3.0 the hooked hammer was a [b]medium[/b] sized weapon. As listed, it was scaled for its expected use by small creatures. In 3.5 the weapon weight is supposed to be for the medium sized version of the weapon and small sized versions weigh half. I suspect that when going through and adjusting the weapon weights, someone got to the hammer and said, "6 pounds is light enough, it doesn't need to get any lighter." And they were right, it needed to get HEAVIER. Doubling that to 12 pounds gives it the same weight as an Urgosh which seems like the right thing to do. EDIT: said Heavy Flail when I meant, simplyl, Flail [/QUOTE]
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