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Dire Tigers CR is WRONG.....
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<blockquote data-quote="Ridley's Cohort" data-source="post: 904569" data-attributes="member: 545"><p>The real lesson is you should be very careful about throwing a monster with a CR two higher than the party. That is likely to be a tough fight, with a good chance of deaths. Far safer to throw two CR 6 beasties at them instead.</p><p></p><p>LokiDR has is exactly right. PCs should not go toe to toe with the Dire Tiger if possible.</p><p></p><p>The dumb grunt monsters have HD roughly twice their CR, and their size and Str scores rachet up as well. The <em>raw offense</em> of these beasts is scaling up faster than a PC. You have hit them where their defenses are weak: magic. Yes, their saves are strong. But there is lots of magic (Web, Darkness, fogs, Fly, Invisibility, etc.) that will slow them down enough to allow you to soften them up before it closes.</p><p></p><p>BTW, it should be obvious that if the Dire Tiger can ambush the 6th level party, a few PC deaths are nearly guaranteed. </p><p></p><p>An 8th level party would have many options for dealing with this thing. They could beat it toe to toe in 2-3 rounds, although that would burn a lot of healing -- hope they have wands of CLW. Best choice would be to buy a round or two with a Wall of Fire or similar barrier, and prep up for killing it at range.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 904569, member: 545"] The real lesson is you should be very careful about throwing a monster with a CR two higher than the party. That is likely to be a tough fight, with a good chance of deaths. Far safer to throw two CR 6 beasties at them instead. LokiDR has is exactly right. PCs should not go toe to toe with the Dire Tiger if possible. The dumb grunt monsters have HD roughly twice their CR, and their size and Str scores rachet up as well. The [i]raw offense[/i] of these beasts is scaling up faster than a PC. You have hit them where their defenses are weak: magic. Yes, their saves are strong. But there is lots of magic (Web, Darkness, fogs, Fly, Invisibility, etc.) that will slow them down enough to allow you to soften them up before it closes. BTW, it should be obvious that if the Dire Tiger can ambush the 6th level party, a few PC deaths are nearly guaranteed. An 8th level party would have many options for dealing with this thing. They could beat it toe to toe in 2-3 rounds, although that would burn a lot of healing -- hope they have wands of CLW. Best choice would be to buy a round or two with a Wall of Fire or similar barrier, and prep up for killing it at range. [/QUOTE]
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Dire Tigers CR is WRONG.....
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