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Dire Tigers CR is WRONG.....
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<blockquote data-quote="Pielorinho" data-source="post: 905956" data-attributes="member: 259"><p>Monstrous Scorpion, Colossal </p><p>Colossal Vermin </p><p>64d8+128 (416 hp) </p><p>+0 </p><p>50 ft. </p><p>20 (-8 size, +18 natural) </p><p>2 claws +49 melee, </p><p>sting +44 melee</p><p>Claw 2d8+9, sting 2d8+4 </p><p>and poison</p><p>40 ft. by 80 ft./15 ft. </p><p>Improved grab, squeeze, poison </p><p>Vermin </p><p> Fort +36, Ref +21, Will +21 </p><p>Str 29, Dex 10, Con 14, </p><p>Int -, Wis 10, Cha 2 </p><p>Climb +16, Hide -8, Spot +7 </p><p>Temperate and warm land </p><p>and underground </p><p>Solitary </p><p>11 </p><p>1/10 coins; 50% goods; 50% items </p><p>Always neutral </p><p>- </p><p></p><p>Huh. The following 9th-level PC can defeat the scorpion single-handedly without taking any damage:</p><p>Frankie Flamethrower</p><p>9th-level rogue</p><p>High dex</p><p>Heward's Handy Haversack</p><p>many alchemist's fires</p><p>Rapid shot feat</p><p>Maxed-out use magic device skill</p><p>Scroll of improved invisibility</p><p>Scroll of fly</p><p></p><p>Technique:</p><p>Listen for/ watch for the scorpion approaching. With a hide check of -8, no problemo.</p><p>Round 1: Cast fly from scroll and get into the air.</p><p>Round 2: Cast invisibility from scroll and fly 30' above the scorpion.</p><p>Round 3: Throw three alchemist's fires at scorpion. Since you're invisible, and since it's a touch attack, you'll miss only on a 1. Each flask will do 1d6 fire damage + 5d6 sneak attack damage + 1 point blank shot. On average, each round you'll hit thrice, doing 22 points of damage per shot, or 66 points total per round. To account for misses, let's knock it down to 63 points per round.</p><p></p><p>The poor beast is likely to run away, but that's okay: your movement rate is superior. If it stands to fight, great: more full attacks for you! If it doesn't, fine -- chase after it and herd it with your alchemist's fires. Long before your two spells run out, you'll have a dead colossal scorpion.</p><p></p><p><strong>Anubis</strong>, methinks you've got a bit of hyperbole going when you say that an eleventh-level party can never take on one of these bad boys.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 905956, member: 259"] Monstrous Scorpion, Colossal Colossal Vermin 64d8+128 (416 hp) +0 50 ft. 20 (-8 size, +18 natural) 2 claws +49 melee, sting +44 melee Claw 2d8+9, sting 2d8+4 and poison 40 ft. by 80 ft./15 ft. Improved grab, squeeze, poison Vermin Fort +36, Ref +21, Will +21 Str 29, Dex 10, Con 14, Int -, Wis 10, Cha 2 Climb +16, Hide -8, Spot +7 Temperate and warm land and underground Solitary 11 1/10 coins; 50% goods; 50% items Always neutral - Huh. The following 9th-level PC can defeat the scorpion single-handedly without taking any damage: Frankie Flamethrower 9th-level rogue High dex Heward's Handy Haversack many alchemist's fires Rapid shot feat Maxed-out use magic device skill Scroll of improved invisibility Scroll of fly Technique: Listen for/ watch for the scorpion approaching. With a hide check of -8, no problemo. Round 1: Cast fly from scroll and get into the air. Round 2: Cast invisibility from scroll and fly 30' above the scorpion. Round 3: Throw three alchemist's fires at scorpion. Since you're invisible, and since it's a touch attack, you'll miss only on a 1. Each flask will do 1d6 fire damage + 5d6 sneak attack damage + 1 point blank shot. On average, each round you'll hit thrice, doing 22 points of damage per shot, or 66 points total per round. To account for misses, let's knock it down to 63 points per round. The poor beast is likely to run away, but that's okay: your movement rate is superior. If it stands to fight, great: more full attacks for you! If it doesn't, fine -- chase after it and herd it with your alchemist's fires. Long before your two spells run out, you'll have a dead colossal scorpion. [b]Anubis[/b], methinks you've got a bit of hyperbole going when you say that an eleventh-level party can never take on one of these bad boys. Daniel [/QUOTE]
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