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*Pathfinder & Starfinder
Dire Tigers CR is WRONG.....
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<blockquote data-quote="Upper_Krust" data-source="post: 909570" data-attributes="member: 326"><p><strong>Re: Limited use for new or epic?</strong></p><p></p><p>Hi there LokiDR! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Funny enough thats what Andy Collins thought until I showed him the error of his ways. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p> </p><p></p><p>Simply because it was arbitrary rather than mechanical like my system.</p><p></p><p> </p><p></p><p>If you get the chance I would be happy to hear what you had to say about my system. Good or bad I appreciate all feedback.</p><p></p><p> </p><p></p><p>Indeed, as Mr T would say: I pity the fool using the official CR system for epic campaigns. Sucka. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Some things do but I doubt its as bad as you would think especially after instigating the minor changes I advocate.</p><p></p><p></p><p></p><p>But these are issues outlined in the DMG as situational modifiers. While we can't list every eventuality we can provide a framework of examples and how they could affect Encounter Levels.</p><p></p><p> </p><p></p><p>Accuracy; Balance; Certainty; promotes Experimentation; Flexibility; easy Integration; completely Modular; are a virtual Necessity at epic levels; Sensibly dictate things like monster advancement; and are Unlimited in that they function at any measure of power.</p><p></p><p></p><p></p><p>Thats an interesting idea, shouldn't be too difficult. What program would be the most expedient in creating this?</p><p></p><p>Incidently:</p><p></p><p>7 5th-level PCs (CR 5 each) = Party Encounter Level 11 (10 + 5 - 4)</p><p></p><p>3 Girallons (CR 7 each) = Encounter Level 15 (12 + 3)</p><p></p><p>Therefore the encounter is EL +4 or 50/50 without any impacting situational modifiers.</p><p></p><p> </p><p></p><p>Well when it gets published in Dragon magazine we will really see the proverbial hitting the fan. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I'm curious are you going to adopt 3.5 Edition when it arrives?</p><p></p><p></p><p></p><p>I suppose thats fair enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 909570, member: 326"] [b]Re: Limited use for new or epic?[/b] Hi there LokiDR! :) Funny enough thats what Andy Collins thought until I showed him the error of his ways. :p Simply because it was arbitrary rather than mechanical like my system. If you get the chance I would be happy to hear what you had to say about my system. Good or bad I appreciate all feedback. Indeed, as Mr T would say: I pity the fool using the official CR system for epic campaigns. Sucka. :D Some things do but I doubt its as bad as you would think especially after instigating the minor changes I advocate. But these are issues outlined in the DMG as situational modifiers. While we can't list every eventuality we can provide a framework of examples and how they could affect Encounter Levels. Accuracy; Balance; Certainty; promotes Experimentation; Flexibility; easy Integration; completely Modular; are a virtual Necessity at epic levels; Sensibly dictate things like monster advancement; and are Unlimited in that they function at any measure of power. Thats an interesting idea, shouldn't be too difficult. What program would be the most expedient in creating this? Incidently: 7 5th-level PCs (CR 5 each) = Party Encounter Level 11 (10 + 5 - 4) 3 Girallons (CR 7 each) = Encounter Level 15 (12 + 3) Therefore the encounter is EL +4 or 50/50 without any impacting situational modifiers. Well when it gets published in Dragon magazine we will really see the proverbial hitting the fan. ;) I'm curious are you going to adopt 3.5 Edition when it arrives? I suppose thats fair enough. :) [/QUOTE]
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