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*Pathfinder & Starfinder
Dire Tigers CR is WRONG.....
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<blockquote data-quote="LokiDR" data-source="post: 910752" data-attributes="member: 6239"><p><strong>Re: Re: Limited use for new or epic?</strong></p><p></p><p></p><p>Hey.</p><p> </p><p></p><p></p><p></p><p>Hold on buckaroo, your house rules are not published rules. When I say rules, I mean published rules. If your formulas make it into the revised DMG, we can have this discussion again in two months.</p><p></p><p></p><p>Yes, more of an art. DMing really is more art than science.</p><p></p><p></p><p>The needs your system fulfills are not needs I have. I might look at it, but I don't even have a current campaign to test it in. </p><p></p><p></p><p>Ah, poor Epic rules, going the way of Psionics.</p><p></p><p></p><p>As I recall, the DMG guidelines give a few general examples, far from listing many of the common changes. This lend credience to the "DMing as an Art" theory.</p><p> </p><p></p><p></p><p>Wow, are you in publications? I feel like I have just entered an advertisement <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I'm glad you believe in your system.</p><p></p><p>Now here are my issues: Accuracy, Balance, and Certainty can not be gained unless you have complete knowledge of the situation. Your system lacks two pieces of the equation: my party makeup and the specifics of the situation. Flexibility only applies in adding new game elements, not in using creatures in new ways. Easy integration is questionable, since you are talking about changing the entire CR and ECL system, and that is a lot of monsters/NPC/PCs, but I would need to study it closer. Epic is...Epic. I don't think Epic games should be played the same way you play standard D&D. Monster advancement that works would be nice, if commonly used it and it wouldn't require other changes.</p><p></p><p></p><p></p><p>I would do it in a web form, but I work with web applications. ASP form creator would probably be easiest, if you knew it (which I don't)</p><p> </p><p>Now, you see, you have made several changes. First, you don't use an APL, but figure a party EL. Next, you changed the Girallons CR (which probably needed it). Then you figure an EL of 15, double the CR of the creature in question. Standard EL calculation would be something more like 7+2+2, or 11. EL 11 vs APL 5 party means that the PCs should run, or at least be very careful. I might run the combat, but I would be very careful with a contingency plan if the PCs couldn't get out.</p><p></p><p></p><p>Let me know if you do get published. This sounds like it can be useful to some people at least.</p><p></p><p></p><p>Yes. Some CRs should be adjusted in general, so I don't have to change them every time I use the creature.</p><p></p><p></p><p>As I said, I don't even think Epic games should be run like non-Epic games. But I will leave it to those that run Epic games. Epic rules are an add-on to the system in any event.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 910752, member: 6239"] [b]Re: Re: Limited use for new or epic?[/b] Hey. Hold on buckaroo, your house rules are not published rules. When I say rules, I mean published rules. If your formulas make it into the revised DMG, we can have this discussion again in two months. Yes, more of an art. DMing really is more art than science. The needs your system fulfills are not needs I have. I might look at it, but I don't even have a current campaign to test it in. Ah, poor Epic rules, going the way of Psionics. As I recall, the DMG guidelines give a few general examples, far from listing many of the common changes. This lend credience to the "DMing as an Art" theory. Wow, are you in publications? I feel like I have just entered an advertisement :). I'm glad you believe in your system. Now here are my issues: Accuracy, Balance, and Certainty can not be gained unless you have complete knowledge of the situation. Your system lacks two pieces of the equation: my party makeup and the specifics of the situation. Flexibility only applies in adding new game elements, not in using creatures in new ways. Easy integration is questionable, since you are talking about changing the entire CR and ECL system, and that is a lot of monsters/NPC/PCs, but I would need to study it closer. Epic is...Epic. I don't think Epic games should be played the same way you play standard D&D. Monster advancement that works would be nice, if commonly used it and it wouldn't require other changes. I would do it in a web form, but I work with web applications. ASP form creator would probably be easiest, if you knew it (which I don't) Now, you see, you have made several changes. First, you don't use an APL, but figure a party EL. Next, you changed the Girallons CR (which probably needed it). Then you figure an EL of 15, double the CR of the creature in question. Standard EL calculation would be something more like 7+2+2, or 11. EL 11 vs APL 5 party means that the PCs should run, or at least be very careful. I might run the combat, but I would be very careful with a contingency plan if the PCs couldn't get out. Let me know if you do get published. This sounds like it can be useful to some people at least. Yes. Some CRs should be adjusted in general, so I don't have to change them every time I use the creature. As I said, I don't even think Epic games should be run like non-Epic games. But I will leave it to those that run Epic games. Epic rules are an add-on to the system in any event. [/QUOTE]
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