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*Pathfinder & Starfinder
Dire Tigers CR is WRONG.....
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<blockquote data-quote="Upper_Krust" data-source="post: 915517" data-attributes="member: 326"><p>Hi Elric! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Thats okay mate.</p><p></p><p> </p><p></p><p>Thats what I thought - I just wasn't sure.</p><p></p><p> </p><p></p><p>To be honest I don't look at it from the perspective of being 'right' or 'wrong' - months of study and playtesting led to the structure of my CR/EL system and the outline of all the CR factors. Therefore if I have a CR wrong one of the factors must be incorrectly detailed; at this late stage I think I have the factors almost perfect *touch wood*.</p><p></p><p></p><p></p><p>Well remember that a moderate encounter should be a fairly comfortable win for the PCs. </p><p></p><p>The 'acid test' (to use WotC's vernacular) is setting the 12th-level PCs against an equal number of Fiendish Black Puddings - that should be a 50/50 challenge. </p><p></p><p> </p><p></p><p>Took me about 30 seconds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>The inability to retreat could invariably be a situational modifier.</p><p></p><p></p><p></p><p>(Standard) Black Pudding:</p><p></p><p>10th-level party of 4-5 PCs = EL +/-0 (moderate)</p><p>7th-level party of 4-5 PCs = EL +2 (tough)</p><p>5th-level party of 4-5 PCs = EL +4 (difficult, 50/50)</p><p>3rd-level party of 4-5 PCs = EL +6 (very difficult)</p><p>2nd-level party of 4-5 PCs = EL +8 (virtually impossible)</p><p></p><p> </p><p></p><p>Anytime mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 915517, member: 326"] Hi Elric! :) Thats okay mate. Thats what I thought - I just wasn't sure. To be honest I don't look at it from the perspective of being 'right' or 'wrong' - months of study and playtesting led to the structure of my CR/EL system and the outline of all the CR factors. Therefore if I have a CR wrong one of the factors must be incorrectly detailed; at this late stage I think I have the factors almost perfect *touch wood*. Well remember that a moderate encounter should be a fairly comfortable win for the PCs. The 'acid test' (to use WotC's vernacular) is setting the 12th-level PCs against an equal number of Fiendish Black Puddings - that should be a 50/50 challenge. Took me about 30 seconds. :p The inability to retreat could invariably be a situational modifier. (Standard) Black Pudding: 10th-level party of 4-5 PCs = EL +/-0 (moderate) 7th-level party of 4-5 PCs = EL +2 (tough) 5th-level party of 4-5 PCs = EL +4 (difficult, 50/50) 3rd-level party of 4-5 PCs = EL +6 (very difficult) 2nd-level party of 4-5 PCs = EL +8 (virtually impossible) Anytime mate! :) :D [/QUOTE]
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