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*Pathfinder & Starfinder
Dire Tigers CR is WRONG.....
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<blockquote data-quote="Upper_Krust" data-source="post: 915741" data-attributes="member: 326"><p>Sorry about the delay in this reply, I attempted to post it right after my last one but my internet connection went pear shaped for a while...</p><p></p><p> </p><p></p><p>Hi there Coredump! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Okay fire away...</p><p></p><p> </p><p></p><p>Yes, but for the better.</p><p></p><p> </p><p></p><p>On the surface perhaps. However, my mantras were all derived from WotC's initial logic.</p><p></p><p>eg. Challenge Rating 6 is still a moderate challenge for a party of 4-5 6th-level PCs.</p><p></p><p>One PC level still equals +1 CR.</p><p></p><p>Doubling opponents still equals +2 EL, Quadrupling still equals +4 EL.</p><p></p><p>The main difference is the relationship between CR and EL - which is no longer one for one.</p><p></p><p>The second major difference is that CR now parallels PC level.</p><p></p><p></p><p></p><p>I can see how that could happen.</p><p></p><p> </p><p></p><p>I imagine it would help. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Well the system is there to download so I wouldn't have to explain it everytime, but I am always happy to answer questions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Unfortunately of late that has been true. A few unruly types* started arguing amongst themselves; and my computer being down for two weeks meant that the flames went unchecked. </p><p></p><p>*You know who you are!</p><p></p><p></p><p></p><p>I generally don't visit the D&D Rules Forum, but since Anubis started throwing my name and system about (though I'm sure with good intentions) I thought I had better intercede before his low diplomacy skill starts to manifest. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Go ahead...</p><p></p><p></p><p> </p><p>Party makeup has no bearing on an individual monsters Challenge Rating. </p><p></p><p>However it could affect the Encounter Level of a specific encounter. </p><p></p><p></p><p></p><p>Absolutely.</p><p></p><p> </p><p></p><p>Party composition should not affect a monsters Challenge Rating, which should be determined in and of its own abilities ~ just like Character Class Level.</p><p></p><p> </p><p></p><p>Indeed. </p><p></p><p></p><p></p><p>Absolutely, that represents not only situational modifiers but also (as you point out) luck.</p><p></p><p>However, neither of those factors affect Character Level and likewise neither should affect Challenge Rating.</p><p></p><p></p><p></p><p>The CR system is fundamentally 'broken'. </p><p></p><p>However, as far as I know, I am one of the few people who can both prove that statement and present a working solution.</p><p></p><p></p><p></p><p>I feel confident my system is virtually unbreakable *touch wood*. We are still debating the finer points of fractional CRs (over in the House Rules Forum) but other than that 'revision in progress' the CRs (and factors) should all be about as accurate as you will possibly get.</p><p></p><p>However, I do still need to list the most prominent situational modifier common denominators.</p><p></p><p></p><p></p><p>Except where the ability is time based, as with Fast Healing/Regeneration and Spell-like Abilities at will.</p><p></p><p> </p><p></p><p>...and also parallels one PC level.</p><p></p><p></p><p></p><p>Specifically all time based effects that would last beyond a typical encounter.</p><p></p><p></p><p></p><p>This is already handled in my system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>The DM should be wary of creatures they allow PCs to play. I mean you probably don't want to allow purely aquatic races etc.</p><p></p><p>Savage Species discusses this point a bit further; see pg. 22/23 Difficult Monsters.</p><p></p><p> </p><p></p><p>Thanks, just remember that there have been a few tweaks here and there (errata if you will) since the version available.</p><p></p><p></p><p></p><p>Anytime mate.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 915741, member: 326"] Sorry about the delay in this reply, I attempted to post it right after my last one but my internet connection went pear shaped for a while... Hi there Coredump! :) Okay fire away... Yes, but for the better. On the surface perhaps. However, my mantras were all derived from WotC's initial logic. eg. Challenge Rating 6 is still a moderate challenge for a party of 4-5 6th-level PCs. One PC level still equals +1 CR. Doubling opponents still equals +2 EL, Quadrupling still equals +4 EL. The main difference is the relationship between CR and EL - which is no longer one for one. The second major difference is that CR now parallels PC level. I can see how that could happen. I imagine it would help. ;) Well the system is there to download so I wouldn't have to explain it everytime, but I am always happy to answer questions. :) Unfortunately of late that has been true. A few unruly types* started arguing amongst themselves; and my computer being down for two weeks meant that the flames went unchecked. *You know who you are! I generally don't visit the D&D Rules Forum, but since Anubis started throwing my name and system about (though I'm sure with good intentions) I thought I had better intercede before his low diplomacy skill starts to manifest. :p Go ahead... Party makeup has no bearing on an individual monsters Challenge Rating. However it could affect the Encounter Level of a specific encounter. Absolutely. Party composition should not affect a monsters Challenge Rating, which should be determined in and of its own abilities ~ just like Character Class Level. Indeed. Absolutely, that represents not only situational modifiers but also (as you point out) luck. However, neither of those factors affect Character Level and likewise neither should affect Challenge Rating. The CR system is fundamentally 'broken'. However, as far as I know, I am one of the few people who can both prove that statement and present a working solution. I feel confident my system is virtually unbreakable *touch wood*. We are still debating the finer points of fractional CRs (over in the House Rules Forum) but other than that 'revision in progress' the CRs (and factors) should all be about as accurate as you will possibly get. However, I do still need to list the most prominent situational modifier common denominators. Except where the ability is time based, as with Fast Healing/Regeneration and Spell-like Abilities at will. ...and also parallels one PC level. Specifically all time based effects that would last beyond a typical encounter. This is already handled in my system. :) The DM should be wary of creatures they allow PCs to play. I mean you probably don't want to allow purely aquatic races etc. Savage Species discusses this point a bit further; see pg. 22/23 Difficult Monsters. Thanks, just remember that there have been a few tweaks here and there (errata if you will) since the version available. Anytime mate. [/QUOTE]
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