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Dire Tigers CR is WRONG.....
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<blockquote data-quote="LokiDR" data-source="post: 916849" data-attributes="member: 6239"><p><strong>UK - thoughts on your system</strong></p><p></p><p>Upper-Krusk, after purusing your system: I don't like it.</p><p></p><p>First, you don't address the most important element of encounters: situational modifiers. For a system that prides itself on numbers, all you have is a basic reference to Core Rulebook II, page 102. That following page lists 7 elements that change EL in general. There are no numbers. The observations aren't very useful, as they are relatively obvious to those who think about it or have experience with them. Relegating all situational modifiers to this small section of the DMG (which might change location in 3.5) does not say much about the completeness of the system. It seems more like a CYA.</p><p></p><p>Next, I don't like some of your numbers. Take flamebrother salamander, CR 4 under your system, EL 9. Four characters of 5th level in your system makes a PEL of 1. PEL+8 falls into the "very difficult" range of your encounter sceme. If four 6th level characters need to work to kill a 16hp AC 19 creature, it is a very pittiful party.</p><p></p><p>Then, I take issue with your treatement of ECL and templates. It appears that I must recalculate a characters ECL every time they level due to ability power differences vs level and fractional rounding. I am not willing to do that, as a party of 7 people can have people leveling every session.</p><p></p><p>As for your PDF, I think it suffers some significant issues. The titles are in a hard to read format. The drop-shadows used on the page border titles are distracting from the text. I shouldn't have to work to identify the chaper title. The side notes are sloppy, and occasionally insulting. No person who could understand your system would not understand the <= symbol. You forward reference several places (like "see next section") which is a horrid tatic. You should be more up-front about your redefinition of terms like EL in the first place, rather than leaving people with the conception of EL and CR from the DMG untill nearly 2/3rd of way through the article.</p><p></p><p></p><p>Finally, I think you talk up your system far too much as you attempt to explain it. The following is a good example:</p><p></p><p>Don't insult the rules you are trying to append, it is just bad form. Don't EVER say something is "plainly obvious" as even something as simple as gravity doesn't work as expected in strong updrafts or away from a planet/star. If all was as you attested, there would be others writing their own modifications the EL system, and I haven't seen a rash of those.</p><p></p><p>All in all, an interesting concept but an implementation that fails live up to my expectations of rule modifications: simple, direct, well thought out, and understandable. I think you have a created a system that works well in power curve of Epic games, but lacks the proper footing for the levels the majority of games I have seen run: 1-7. I still look forward to this article being published, and the general response it gets.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 916849, member: 6239"] [b]UK - thoughts on your system[/b] Upper-Krusk, after purusing your system: I don't like it. First, you don't address the most important element of encounters: situational modifiers. For a system that prides itself on numbers, all you have is a basic reference to Core Rulebook II, page 102. That following page lists 7 elements that change EL in general. There are no numbers. The observations aren't very useful, as they are relatively obvious to those who think about it or have experience with them. Relegating all situational modifiers to this small section of the DMG (which might change location in 3.5) does not say much about the completeness of the system. It seems more like a CYA. Next, I don't like some of your numbers. Take flamebrother salamander, CR 4 under your system, EL 9. Four characters of 5th level in your system makes a PEL of 1. PEL+8 falls into the "very difficult" range of your encounter sceme. If four 6th level characters need to work to kill a 16hp AC 19 creature, it is a very pittiful party. Then, I take issue with your treatement of ECL and templates. It appears that I must recalculate a characters ECL every time they level due to ability power differences vs level and fractional rounding. I am not willing to do that, as a party of 7 people can have people leveling every session. As for your PDF, I think it suffers some significant issues. The titles are in a hard to read format. The drop-shadows used on the page border titles are distracting from the text. I shouldn't have to work to identify the chaper title. The side notes are sloppy, and occasionally insulting. No person who could understand your system would not understand the <= symbol. You forward reference several places (like "see next section") which is a horrid tatic. You should be more up-front about your redefinition of terms like EL in the first place, rather than leaving people with the conception of EL and CR from the DMG untill nearly 2/3rd of way through the article. Finally, I think you talk up your system far too much as you attempt to explain it. The following is a good example: Don't insult the rules you are trying to append, it is just bad form. Don't EVER say something is "plainly obvious" as even something as simple as gravity doesn't work as expected in strong updrafts or away from a planet/star. If all was as you attested, there would be others writing their own modifications the EL system, and I haven't seen a rash of those. All in all, an interesting concept but an implementation that fails live up to my expectations of rule modifications: simple, direct, well thought out, and understandable. I think you have a created a system that works well in power curve of Epic games, but lacks the proper footing for the levels the majority of games I have seen run: 1-7. I still look forward to this article being published, and the general response it gets. [/QUOTE]
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