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*Pathfinder & Starfinder
Dire Tigers CR is WRONG.....
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<blockquote data-quote="Upper_Krust" data-source="post: 917095" data-attributes="member: 326"><p><strong>Re: UK - thoughts on your system</strong></p><p></p><p>Hi LokiDR! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Presumably that is the epic version of Krusk you are refering to? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Then lets address your complaints in turn. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Absolutely - which is why (as I have mentioned previously) I am in the process of expanding that section to give more solid framework for them.</p><p></p><p>Also remember that what you have seen is in effect a playtest document - and not even the latest version of it at that!</p><p></p><p> </p><p></p><p>I just checked the latest version and it should be CR 3 (sorry about that). As I mentioned with the Winterwight earlier in this thread there could be discrepancies between the CRs listed at the back of the pdf (version 1) and the latest version. </p><p></p><p>Apologies for any confusion that causes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p></p><p></p><p>Actually remember that characters are affected by the EL table just as much as monsters:</p><p></p><p>So a single 5th-level character = EL 10</p><p>Four PCs = +4 EL</p><p>Party Encounter Level (always -4) </p><p>therefore = EL 10 (10 + 4 - 4)</p><p></p><p>So the amended Flamebrother (CR 3/EL 7) is actually a EL -3 encounter for your party. Its not even a moderate encounter making it a complete walkover! Though 12-15 Flamebrothers would constitute a difficult (50/50 encounter).</p><p></p><p>Single Flamebrother = CR 3/EL 7 </p><p>12-15 = +7 EL</p><p>Total EL 14</p><p>therefore four more than the party making it a 50/50 encounter.</p><p></p><p></p><p></p><p>Well, firstly there are only a few variable CR Templates. Secondly using the official rules you would still have to change the PCs ECL anyway in the same manner - so your claims are something of a red herring.</p><p></p><p> </p><p></p><p>That font has been the subject of much debate.</p><p></p><p>Generally it combines upper and lower case letters. My reasoning in choosing it was to symbolise the relationship between the divine and the mundane (Gods and Mortals*).</p><p></p><p>*remember this work is an excerpt from the Immortals Handbook.</p><p></p><p> </p><p></p><p>I'll look into it. Thanks.</p><p></p><p> </p><p></p><p>You really found that insulting, thats interesting, I thought I was just being helpful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p></p><p></p><p>Well firstly it mentions on page 1 in the first paragraph all the changes I make - including Encounter Levels...perhaps you missed this or glossed over it?</p><p></p><p>But isn't that a catch 22 situation whereby if I would explain EL first then someone would come along and say 'well you left us hanging thinking that CR was the same as the official rules' etc.</p><p></p><p>Finally I am sure rerouting like 'see next section' is kept to an absolute minimum and only used when unavoidable.</p><p></p><p> </p><p></p><p>My intentions were never to insult the official rules; simply try and get people to recognise that there is a problem.</p><p></p><p>If they were perceived as such (and you are the first person to make such claims out of the 300+ who have seen the system) then I of course apologise. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p></p><p></p><p>Well perhaps I am the first. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The likely reason is that not enough games publishers have gotten to grips with the epic rules yet. I only noticed the flaw in the system because I was writing the Immortals Handbook and put really* high-level play through its paces wherein any such flaws are magnified.</p><p></p><p>*Really, really high-level.</p><p></p><p>The official rules function without much problems up to epic levels. So people might have seen a few discrepancies here and there but never thought they constituted a complete change.</p><p></p><p> </p><p></p><p>Well seemingly its not simple enough since you did not grasp all the elements on your first try. So that is obviously my mistake for not making things clear enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p> </p><p></p><p>Well I would argue that it works equally well at any measure of power.</p><p></p><p></p><p></p><p>Thanks, and thanks a lot for the feedback, much appreciated mate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 917095, member: 326"] [b]Re: UK - thoughts on your system[/b] Hi LokiDR! :) Presumably that is the epic version of Krusk you are refering to? :D Then lets address your complaints in turn. :) Absolutely - which is why (as I have mentioned previously) I am in the process of expanding that section to give more solid framework for them. Also remember that what you have seen is in effect a playtest document - and not even the latest version of it at that! I just checked the latest version and it should be CR 3 (sorry about that). As I mentioned with the Winterwight earlier in this thread there could be discrepancies between the CRs listed at the back of the pdf (version 1) and the latest version. Apologies for any confusion that causes. :o Actually remember that characters are affected by the EL table just as much as monsters: So a single 5th-level character = EL 10 Four PCs = +4 EL Party Encounter Level (always -4) therefore = EL 10 (10 + 4 - 4) So the amended Flamebrother (CR 3/EL 7) is actually a EL -3 encounter for your party. Its not even a moderate encounter making it a complete walkover! Though 12-15 Flamebrothers would constitute a difficult (50/50 encounter). Single Flamebrother = CR 3/EL 7 12-15 = +7 EL Total EL 14 therefore four more than the party making it a 50/50 encounter. Well, firstly there are only a few variable CR Templates. Secondly using the official rules you would still have to change the PCs ECL anyway in the same manner - so your claims are something of a red herring. That font has been the subject of much debate. Generally it combines upper and lower case letters. My reasoning in choosing it was to symbolise the relationship between the divine and the mundane (Gods and Mortals*). *remember this work is an excerpt from the Immortals Handbook. I'll look into it. Thanks. You really found that insulting, thats interesting, I thought I was just being helpful. :o Well firstly it mentions on page 1 in the first paragraph all the changes I make - including Encounter Levels...perhaps you missed this or glossed over it? But isn't that a catch 22 situation whereby if I would explain EL first then someone would come along and say 'well you left us hanging thinking that CR was the same as the official rules' etc. Finally I am sure rerouting like 'see next section' is kept to an absolute minimum and only used when unavoidable. My intentions were never to insult the official rules; simply try and get people to recognise that there is a problem. If they were perceived as such (and you are the first person to make such claims out of the 300+ who have seen the system) then I of course apologise. :o Well perhaps I am the first. :) The likely reason is that not enough games publishers have gotten to grips with the epic rules yet. I only noticed the flaw in the system because I was writing the Immortals Handbook and put really* high-level play through its paces wherein any such flaws are magnified. *Really, really high-level. The official rules function without much problems up to epic levels. So people might have seen a few discrepancies here and there but never thought they constituted a complete change. Well seemingly its not simple enough since you did not grasp all the elements on your first try. So that is obviously my mistake for not making things clear enough. :o Well I would argue that it works equally well at any measure of power. Thanks, and thanks a lot for the feedback, much appreciated mate. :) [/QUOTE]
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