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D&D Older Editions, OSR, & D&D Variants
Directly from a quote- 8 classes in 4e! (well, now subject to much debate)
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<blockquote data-quote="Andor" data-source="post: 3713394" data-attributes="member: 1879"><p>I'd much rather lose the Barbarian than the Druid. The Druid has been it's own distinct class since 1st ed, which it's own approach to spell casting, and integral shape-shifting. </p><p></p><p>Barbarian? It's a tech level not a class. </p><p></p><p>But for my own guesses from the scanty data we have so far...</p><p></p><p><strong>Fighter</strong>: The supreme tank, with weapon related special abilities that will tend to counter his opponents actions. (Tripping, sundering, creating weak spots)</p><p></p><p><strong>Barbarian</strong>: The melee damage machine, with special abilities that will tend to make himself tougher, or immune to his opponents abilities. (Poison resist, enchantment resist, flanking immunity)</p><p></p><p><strong>Cleric</strong>: The God of healing, with holy powers. (Turn undead, domain powers, protection spells)</p><p></p><p><strong>Druid</strong>: Master of shapeshifting, strong healer. (Wildshape, Wild Feat-like abilities, nature spells)</p><p></p><p><strong>Rogue</strong>: Backstabbing skill monkey.</p><p></p><p><strong>Ranger</strong>: High damage skirmisher. Mobility is key.</p><p></p><p><strong>Wizard</strong>: Magic damage and controller. (Summons, Fireballs, Terrain shaping spells, Utility spells)</p><p></p><p><strong>Sorcerer</strong>: Bloodline Mage, Heritage related abilities. (Bloodline related magical talents, some warlockery)</p><p></p><p><strong>Warlord</strong>: Party Leader and Master Seargant (Decent melee, Party boosting auras and special abilities (Like the Marshal eats Bard and Dragon Shaman))</p><p></p><p><strong>Paladin</strong>: Holy Warrior (Decent Melee, Divine Feats, Domain Powers)</p></blockquote><p></p>
[QUOTE="Andor, post: 3713394, member: 1879"] I'd much rather lose the Barbarian than the Druid. The Druid has been it's own distinct class since 1st ed, which it's own approach to spell casting, and integral shape-shifting. Barbarian? It's a tech level not a class. But for my own guesses from the scanty data we have so far... [B]Fighter[/B]: The supreme tank, with weapon related special abilities that will tend to counter his opponents actions. (Tripping, sundering, creating weak spots) [B]Barbarian[/B]: The melee damage machine, with special abilities that will tend to make himself tougher, or immune to his opponents abilities. (Poison resist, enchantment resist, flanking immunity) [B]Cleric[/B]: The God of healing, with holy powers. (Turn undead, domain powers, protection spells) [B]Druid[/B]: Master of shapeshifting, strong healer. (Wildshape, Wild Feat-like abilities, nature spells) [B]Rogue[/B]: Backstabbing skill monkey. [B]Ranger[/B]: High damage skirmisher. Mobility is key. [B]Wizard[/B]: Magic damage and controller. (Summons, Fireballs, Terrain shaping spells, Utility spells) [B]Sorcerer[/B]: Bloodline Mage, Heritage related abilities. (Bloodline related magical talents, some warlockery) [B]Warlord[/B]: Party Leader and Master Seargant (Decent melee, Party boosting auras and special abilities (Like the Marshal eats Bard and Dragon Shaman)) [B]Paladin[/B]: Holy Warrior (Decent Melee, Divine Feats, Domain Powers) [/QUOTE]
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Directly from a quote- 8 classes in 4e! (well, now subject to much debate)
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