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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Directly from a quote- 8 classes in 4e! (well, now subject to much debate)
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<blockquote data-quote="Zaruthustran" data-source="post: 3714826" data-attributes="member: 1457"><p>Yes, that's the idea. And it's a wonderful, wonderful idea to make "role" more easily identifiable. Makes it much easier to put a party together, much easier to start a game and play.</p><p></p><p>I mean, look at 3E. Classic party of Fighter, Cleric, Wizard, Rogue. When you sit down at a table all you have to do is announce your class, and everyone knows your role, right? </p><p></p><p>Nope. The Fighter took all the archery feats. He's not a frontline guy; he wants to be in the back. The Cleric is Evil and took spell focus feats and Augment Summoning; he doesn't want to be a source of healing. The Wizard is an Illusionist with barred Evocation and likes to go Invisible, fly, and sneak around--no fireballs from this guy. The rogue is a TWFighter with maxed Tumble and zero trap or lock skills who wants to dish out huge sneak attack damage with full attacks on flanked opponents. </p><p></p><p>In Living Greyhawk, when you enter your character's information on online mustering boards you don't even bother listing your classes. You just list your role: heavy infantry (mostly paladins, barbarians, clerics, and fighters), light infantry (mostly rogues, rangers, and monks), arcane/nuker (mostly warmages, wizards, sorcerers, and clerics), archer (mostly rangers, fighters, warlocks, sorcerers), or support (mostly druids, clerics, certain wizards). </p><p></p><p>Humans like having roles; it gives purpose and direction and is necessary for efficient teamwork. That's why corporations, militaries, and sports teams have positions and titles with specific expectations. Everyone's got a job to do, and kudos to 4E for making that job more clear to players.</p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3714826, member: 1457"] Yes, that's the idea. And it's a wonderful, wonderful idea to make "role" more easily identifiable. Makes it much easier to put a party together, much easier to start a game and play. I mean, look at 3E. Classic party of Fighter, Cleric, Wizard, Rogue. When you sit down at a table all you have to do is announce your class, and everyone knows your role, right? Nope. The Fighter took all the archery feats. He's not a frontline guy; he wants to be in the back. The Cleric is Evil and took spell focus feats and Augment Summoning; he doesn't want to be a source of healing. The Wizard is an Illusionist with barred Evocation and likes to go Invisible, fly, and sneak around--no fireballs from this guy. The rogue is a TWFighter with maxed Tumble and zero trap or lock skills who wants to dish out huge sneak attack damage with full attacks on flanked opponents. In Living Greyhawk, when you enter your character's information on online mustering boards you don't even bother listing your classes. You just list your role: heavy infantry (mostly paladins, barbarians, clerics, and fighters), light infantry (mostly rogues, rangers, and monks), arcane/nuker (mostly warmages, wizards, sorcerers, and clerics), archer (mostly rangers, fighters, warlocks, sorcerers), or support (mostly druids, clerics, certain wizards). Humans like having roles; it gives purpose and direction and is necessary for efficient teamwork. That's why corporations, militaries, and sports teams have positions and titles with specific expectations. Everyone's got a job to do, and kudos to 4E for making that job more clear to players. -z [/QUOTE]
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Directly from a quote- 8 classes in 4e! (well, now subject to much debate)
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