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Dirk Gently Holistic Style Magic
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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1690352" data-attributes="member: 14214"><p>Hmm...</p><p></p><p>I disagree about the size of the rules required...</p><p></p><p></p><p>In fact, I think I could hybridize the current dnd system quite quickly and come up with something quite workable - though a trifle clumsy. Some thought would yield a better system, but try this:</p><p></p><p>The player chooses an effect that some spell has, and casts the spell. He then rolls on an 'action' chart (in reality, the random magic item listings in the DMG) and an 'effect' chart.</p><p></p><p>The effect chart is simple...</p><p></p><p>1- Spell is normal, no extra effects.</p><p>2- Spell is random spell from all schools lists as far as any description goes, but the effects of that random spell occurs as well as the desired effect (randomize targets, etc.) (or roll to see which or both occur 1d3 style)</p><p>3- Item effect - basically, roll on the random item chart and whatever comes up, play it up in the description - potions fall out of the air, scrolls unfurl and cast themselves, weapons appear, cast the spell, disappear, the target is encased in the magical armor having the desired effect.</p><p></p><p>Heh. Requires GM assistance for quick resolution, but would be mildly hilarious.</p><p></p><p>The bard states "I cast CLW on the cleric to stablize hime." ::roll:: Spell Effect ::roll: Druidic ::roll:: Summon Natures Ally -- A wolf appears in a mist of smoke and licks the clerics wounds healing him for 1d8 + 1/level then dissappears.</p><p></p><p>Or, instead of SNA, you get Call Lightning... </p><p>---the bard casts his spells, and you notice dark rainclouds forming over his head. Thunder rumbles ominously as he finishes his spell, and a bolt of lightning arcs down to the cleric, healing him for 1d8+1/level, and electrocuting him for 3d6. </p><p></p><p>For the next ten minutes, whatever the bard looks at gets +1d8 and -3d6 from the healing lightning bolts - including party members. </p><p></p><p>This would be funny, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hmm - just keep the random spell effects at the same level, thus you avoid potentially negating your desire to large degree...</p><p></p><p></p><p></p><p>Alternatively, just treat evey spell the player casts as on old style 2nd ed wish spell... CLW? Remove as many hitpoints as would've been healed, but don't drop the current number...</p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1690352, member: 14214"] Hmm... I disagree about the size of the rules required... In fact, I think I could hybridize the current dnd system quite quickly and come up with something quite workable - though a trifle clumsy. Some thought would yield a better system, but try this: The player chooses an effect that some spell has, and casts the spell. He then rolls on an 'action' chart (in reality, the random magic item listings in the DMG) and an 'effect' chart. The effect chart is simple... 1- Spell is normal, no extra effects. 2- Spell is random spell from all schools lists as far as any description goes, but the effects of that random spell occurs as well as the desired effect (randomize targets, etc.) (or roll to see which or both occur 1d3 style) 3- Item effect - basically, roll on the random item chart and whatever comes up, play it up in the description - potions fall out of the air, scrolls unfurl and cast themselves, weapons appear, cast the spell, disappear, the target is encased in the magical armor having the desired effect. Heh. Requires GM assistance for quick resolution, but would be mildly hilarious. The bard states "I cast CLW on the cleric to stablize hime." ::roll:: Spell Effect ::roll: Druidic ::roll:: Summon Natures Ally -- A wolf appears in a mist of smoke and licks the clerics wounds healing him for 1d8 + 1/level then dissappears. Or, instead of SNA, you get Call Lightning... ---the bard casts his spells, and you notice dark rainclouds forming over his head. Thunder rumbles ominously as he finishes his spell, and a bolt of lightning arcs down to the cleric, healing him for 1d8+1/level, and electrocuting him for 3d6. For the next ten minutes, whatever the bard looks at gets +1d8 and -3d6 from the healing lightning bolts - including party members. This would be funny, right? :) Hmm - just keep the random spell effects at the same level, thus you avoid potentially negating your desire to large degree... Alternatively, just treat evey spell the player casts as on old style 2nd ed wish spell... CLW? Remove as many hitpoints as would've been healed, but don't drop the current number... [/QUOTE]
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