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Dirty DM Tricks for 4e?
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<blockquote data-quote="Rechan" data-source="post: 4213340" data-attributes="member: 54846"><p>For running away, I'd just give them XP for facing the standard monster I was using (for instance, the XP for the Strangler in the first encounter, and the xp for the Brute in the second encounter). Because really they fought two different monsters in two different encounters, but it's the same NPC story-wise.</p><p></p><p>For mid-combat... I'm not sure, actually. That's one of those areas that I hadn't considered; I just liked the idea of the PCs rushing an archer, and they realize that he was a superior melee fighter who was just laying down cover with his (inferior) arching capacity. Or this particular NPC is well rounded both in melee and at range, but giving a single NPC both potent arenas makes them a little too powerful. </p><p></p><p>Thinking about it, I suppose it depends on his level. If they are both of the same level, no harm no foul I think. If the Archer/Lurker/Skirmisher is say, level 3 and the brute is level 7, there's significant difference between them and it is really unfair. While you COULD adjust it on the spot with the level adjustment rules (+1/-1 per level to atk and defenses, and per two levels for damage), that's really fiddly. If you <em>didn't</em> do that, and that 3rd level archer that was peppering them over the canyon turns into a 7th level brute when they finally get to him, I'm not sure how you'd reflect that with Xp.</p><p></p><p>[sblock=Sidenote]The specific reason why I'm doing this/using this example is what I'm doing with Bugbears. I want Bugbears to be the low-tech, fantasy equivalent of <a href="http://en.wikipedia.org/wiki/Yautja" target="_blank">Yautja</a> from the <em>Predator</em> movies. It makes sense they'd have both potent lurker/skirmisher and melee capacity. This way you can use fewer of the monsters and make them LOOK scarier; a whole HUNTING PARTY of Yautja is less impressive, imho, from one or two[/sblock]</p></blockquote><p></p>
[QUOTE="Rechan, post: 4213340, member: 54846"] For running away, I'd just give them XP for facing the standard monster I was using (for instance, the XP for the Strangler in the first encounter, and the xp for the Brute in the second encounter). Because really they fought two different monsters in two different encounters, but it's the same NPC story-wise. For mid-combat... I'm not sure, actually. That's one of those areas that I hadn't considered; I just liked the idea of the PCs rushing an archer, and they realize that he was a superior melee fighter who was just laying down cover with his (inferior) arching capacity. Or this particular NPC is well rounded both in melee and at range, but giving a single NPC both potent arenas makes them a little too powerful. Thinking about it, I suppose it depends on his level. If they are both of the same level, no harm no foul I think. If the Archer/Lurker/Skirmisher is say, level 3 and the brute is level 7, there's significant difference between them and it is really unfair. While you COULD adjust it on the spot with the level adjustment rules (+1/-1 per level to atk and defenses, and per two levels for damage), that's really fiddly. If you [i]didn't[/i] do that, and that 3rd level archer that was peppering them over the canyon turns into a 7th level brute when they finally get to him, I'm not sure how you'd reflect that with Xp. [sblock=Sidenote]The specific reason why I'm doing this/using this example is what I'm doing with Bugbears. I want Bugbears to be the low-tech, fantasy equivalent of [url=http://en.wikipedia.org/wiki/Yautja]Yautja[/url] from the [i]Predator[/i] movies. It makes sense they'd have both potent lurker/skirmisher and melee capacity. This way you can use fewer of the monsters and make them LOOK scarier; a whole HUNTING PARTY of Yautja is less impressive, imho, from one or two[/sblock] [/QUOTE]
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