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*Pathfinder & Starfinder
Dirty DM tricks for pickpocketing.
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<blockquote data-quote="Speaks With Stone" data-source="post: 273433" data-attributes="member: 375"><p>Off hand, why not just let them get away with some pickpocketing as long as it doesn't derail the adventure. They spent skill points on the ability and probably don't get many chances to use it. If they start abusing the ability, then local guardsmen, bodyguards etc can deter them. </p><p></p><p>In our world, there aren't a lot of businessmen walking around with rat traps in their pockets. We rely on police to deter folks who do this, or otherwise trying to make our wallets less accessible. I think the writs are great. It also gives the skill forgery a use. As long as they aren't abusive or too greedy, let them have a little fun. If they overdo it, sick the town guard on them. I shudder to mention a thieves guild (I really hate that idea when it's taken beyond the level of specific organized crime, I mean really how many thieves really want to join an organization. If they wanted a regular job . . .), but other thieves may take to warn you off their territory for making too many big hits. They may also just warn the cops and finger you to get rid of the competition.</p></blockquote><p></p>
[QUOTE="Speaks With Stone, post: 273433, member: 375"] Off hand, why not just let them get away with some pickpocketing as long as it doesn't derail the adventure. They spent skill points on the ability and probably don't get many chances to use it. If they start abusing the ability, then local guardsmen, bodyguards etc can deter them. In our world, there aren't a lot of businessmen walking around with rat traps in their pockets. We rely on police to deter folks who do this, or otherwise trying to make our wallets less accessible. I think the writs are great. It also gives the skill forgery a use. As long as they aren't abusive or too greedy, let them have a little fun. If they overdo it, sick the town guard on them. I shudder to mention a thieves guild (I really hate that idea when it's taken beyond the level of specific organized crime, I mean really how many thieves really want to join an organization. If they wanted a regular job . . .), but other thieves may take to warn you off their territory for making too many big hits. They may also just warn the cops and finger you to get rid of the competition. [/QUOTE]
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Dirty DM tricks for pickpocketing.
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