Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dirty Fighting an Knockdown
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pax" data-source="post: 1074283" data-attributes="member: 6875"><p>Given that Knockdown is the third feat in a chain, <strong>shouldn't</strong> it be REALLY good?</p><p></p><p>Compare Knockdown (combat expertise/improved trip/KD) to Whirlwind Attack (dodge/mobility/WW). Right now, with a reach weapon, the WW attacker can get an absolutely HIDEOUS number of attacks when surrounded. At no risk.</p><p></p><p>Alternately, compare it to Spring Attack. Up, whack, and away -- and noAoO from your target for yoru movement. Pretty darned HANDY, if you ask ME.</p><p></p><p>Knockdown is at a similar position, and frankly, it's prerequisites are comparatively HARDER to qualify for for most archetypal fighters (the archetype being "big, not-so-bright BRICK with lotsa stength and hitpoints out the wazoo"); most of them won't have the requisite 13+ intelligence, and even then, will possibly consider the Expertise to be a waste -- or just takeit as a "gateway" to better things.</p><p></p><p></p><p></p><p>Uuuuuh ... as a prerequisite for Knockdown?</p><p></p><p></p><p></p><p>Well, <strong>I</strong> don't think so. I've got a Halfogre Exoticist (form the recent DMG), who wields a Duom, has Large and In Charge, and Knockdown. Two more levels of Exoticist, and I qualify for Weapon Master ... *grin* ... </p><p></p><p></p><p></p><p>Whichis quite valid. Many actual martial arts focus on the concept of trying to put your enemy off-balance, or even knock them prone, before the "real" attacks begin.</p><p></p><p></p><p></p><p>Yep. <strong>That</strong> would be the archetypal "thud and blunder" fighter.</p><p></p><p></p><p></p><p>I agree, which is why <strong>my</strong> halfogre picked the Duom, instead of the default spiked chain.</p><p></p><p></p><p></p><p>[sarcasm] ... "good role-playing" ... ?[/sarcasm]</p><p></p><p>The only flaw I see, is your comment:</p><p></p><p></p><p></p><p> ... in response to Hypersmurf pointing out the FAQ disallows a fre follow-up on the free trip form the heavy hit.</p><p></p><p>Seriously -- isn't it enough that they've been knocked on their arse (giving you a +4 for the NEXT attack in your full-attack routine), and have to spend an MEA to stand up (preventing them form full attacking you BACK) ... ?</p><p></p><p>Knockdown as-is is an okay feat, worth taking if it fits your style.</p><p></p><p>Knockdown as-is, <strong>and without counter-tripping</strong>, makes for an excellent goal within it's style. And it makes sense, since you're LITERALLY hitting them so hard, they get ... well ... <em>knocked down.</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Pax, post: 1074283, member: 6875"] Given that Knockdown is the third feat in a chain, [b]shouldn't[/b] it be REALLY good? Compare Knockdown (combat expertise/improved trip/KD) to Whirlwind Attack (dodge/mobility/WW). Right now, with a reach weapon, the WW attacker can get an absolutely HIDEOUS number of attacks when surrounded. At no risk. Alternately, compare it to Spring Attack. Up, whack, and away -- and noAoO from your target for yoru movement. Pretty darned HANDY, if you ask ME. Knockdown is at a similar position, and frankly, it's prerequisites are comparatively HARDER to qualify for for most archetypal fighters (the archetype being "big, not-so-bright BRICK with lotsa stength and hitpoints out the wazoo"); most of them won't have the requisite 13+ intelligence, and even then, will possibly consider the Expertise to be a waste -- or just takeit as a "gateway" to better things. Uuuuuh ... as a prerequisite for Knockdown? Well, [b]I[/b] don't think so. I've got a Halfogre Exoticist (form the recent DMG), who wields a Duom, has Large and In Charge, and Knockdown. Two more levels of Exoticist, and I qualify for Weapon Master ... *grin* ... Whichis quite valid. Many actual martial arts focus on the concept of trying to put your enemy off-balance, or even knock them prone, before the "real" attacks begin. Yep. [b]That[/b] would be the archetypal "thud and blunder" fighter. I agree, which is why [b]my[/b] halfogre picked the Duom, instead of the default spiked chain. [sarcasm] ... "good role-playing" ... ?[/sarcasm] The only flaw I see, is your comment: ... in response to Hypersmurf pointing out the FAQ disallows a fre follow-up on the free trip form the heavy hit. Seriously -- isn't it enough that they've been knocked on their arse (giving you a +4 for the NEXT attack in your full-attack routine), and have to spend an MEA to stand up (preventing them form full attacking you BACK) ... ? Knockdown as-is is an okay feat, worth taking if it fits your style. Knockdown as-is, [b]and without counter-tripping[/b], makes for an excellent goal within it's style. And it makes sense, since you're LITERALLY hitting them so hard, they get ... well ... [i]knocked down.[/i] :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dirty Fighting an Knockdown
Top